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My Project v1
Project
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类 | |
| struct | CellChange |
Public 成员函数 | |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | QueueCellChange (int x, int y, int z, int value, bool applyImmediately=false) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemTerrain | m_subsystemTerrain |
属性 | |
| UpdateOrder IUpdateable. | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
Private 成员函数 | |
| void IUpdateable. | Update (float dt) |
| void | ApplyCellChanges () |
Private 属性 | |
| Dictionary< Point3, CellChange > | m_toChange = new Dictionary<Point3, CellChange>() |
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private |


| override void Game.SubsystemCellChangeQueue.Load | ( | ValuesDictionary | valuesDictionary | ) |
| void Game.SubsystemCellChangeQueue.QueueCellChange | ( | int | x, |
| int | y, | ||
| int | z, | ||
| int | value, | ||
| bool | applyImmediately = false ) |


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private |
| SubsystemTerrain Game.SubsystemCellChangeQueue.m_subsystemTerrain |
| SubsystemTime Game.SubsystemCellChangeQueue.m_subsystemTime |
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private |
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getprivate |
实现了 Game.IUpdateable.