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Game.TerrainContentsGenerator21.Grid3d

Public 成员函数

 Grid3d (int sizeX, int sizeY, int sizeZ)
 
void Get8 (int x, int y, int z, out float v111, out float v211, out float v121, out float v221, out float v112, out float v212, out float v122, out float v222)
 
float Get (int x, int y, int z)
 
void Set (int x, int y, int z, float value)
 
float Sample (float x, float y, float z)
 

Public 属性

int m_sizeX
 
int m_sizeY
 
int m_sizeZ
 
int m_sizeXY
 
float[] m_data
 

属性

int SizeX [get]
 
int SizeY [get]
 
int SizeZ [get]
 

构造及析构函数说明

◆ Grid3d()

Game.TerrainContentsGenerator21.Grid3d.Grid3d ( int sizeX,
int sizeY,
int sizeZ )

成员函数说明

◆ Get()

float Game.TerrainContentsGenerator21.Grid3d.Get ( int x,
int y,
int z )

◆ Get8()

void Game.TerrainContentsGenerator21.Grid3d.Get8 ( int x,
int y,
int z,
out float v111,
out float v211,
out float v121,
out float v221,
out float v112,
out float v212,
out float v122,
out float v222 )

◆ Sample()

float Game.TerrainContentsGenerator21.Grid3d.Sample ( float x,
float y,
float z )

◆ Set()

void Game.TerrainContentsGenerator21.Grid3d.Set ( int x,
int y,
int z,
float value )

类成员变量说明

◆ m_data

float [] Game.TerrainContentsGenerator21.Grid3d.m_data

◆ m_sizeX

int Game.TerrainContentsGenerator21.Grid3d.m_sizeX

◆ m_sizeXY

int Game.TerrainContentsGenerator21.Grid3d.m_sizeXY

◆ m_sizeY

int Game.TerrainContentsGenerator21.Grid3d.m_sizeY

◆ m_sizeZ

int Game.TerrainContentsGenerator21.Grid3d.m_sizeZ

属性说明

◆ SizeX

int Game.TerrainContentsGenerator21.Grid3d.SizeX
get

◆ SizeY

int Game.TerrainContentsGenerator21.Grid3d.SizeY
get

◆ SizeZ

int Game.TerrainContentsGenerator21.Grid3d.SizeZ
get

该类的文档由以下文件生成: