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My Project v1
Project
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Public 成员函数 | |
| GlowPoint | AddGlowPoint () |
| void | RemoveGlowPoint (GlowPoint glowPoint) |
| void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary) |
Public 成员函数 继承自 Game.IDrawable | |
Public 属性 | |
| SubsystemSky | m_subsystemSky |
| Dictionary< GlowPoint, bool > | m_glowPoints = [] |
| PrimitivesRenderer3D | m_primitivesRenderer = new() |
| TexturedBatch3D[] | m_batchesByType = new TexturedBatch3D[4] |
静态 Public 属性 | |
| static int[] | m_drawOrders |
属性 | |
| int[] | DrawOrders [get] |
属性 继承自 Game.IDrawable | |
| GlowPoint Game.SubsystemGlow.AddGlowPoint | ( | ) |

| void Game.SubsystemGlow.Draw | ( | Camera | camera, |
| int | drawOrder ) |
实现了 Game.IDrawable.
| override void Game.SubsystemGlow.Load | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.SubsystemGlow.RemoveGlowPoint | ( | GlowPoint | glowPoint | ) |

| TexturedBatch3D [] Game.SubsystemGlow.m_batchesByType = new TexturedBatch3D[4] |
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static |
| Dictionary<GlowPoint, bool> Game.SubsystemGlow.m_glowPoints = [] |
| PrimitivesRenderer3D Game.SubsystemGlow.m_primitivesRenderer = new() |
| SubsystemSky Game.SubsystemGlow.m_subsystemSky |
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get |
实现了 Game.IDrawable.