My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemGlow
类 Game.SubsystemGlow 继承关系图:
Game.SubsystemGlow 的协作图:

Public 成员函数

GlowPoint AddGlowPoint ()
 
void RemoveGlowPoint (GlowPoint glowPoint)
 
void Draw (Camera camera, int drawOrder)
 
override void Load (ValuesDictionary valuesDictionary)
 
- Public 成员函数 继承自 Game.IDrawable

Public 属性

SubsystemSky m_subsystemSky
 
Dictionary< GlowPoint, bool > m_glowPoints = []
 
PrimitivesRenderer3D m_primitivesRenderer = new()
 
TexturedBatch3D[] m_batchesByType = new TexturedBatch3D[4]
 

静态 Public 属性

static int[] m_drawOrders
 

属性

int[] DrawOrders [get]
 
- 属性 继承自 Game.IDrawable

成员函数说明

◆ AddGlowPoint()

GlowPoint Game.SubsystemGlow.AddGlowPoint ( )
这是这个函数的调用关系图:

◆ Draw()

void Game.SubsystemGlow.Draw ( Camera camera,
int drawOrder )

实现了 Game.IDrawable.

◆ Load()

override void Game.SubsystemGlow.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ RemoveGlowPoint()

void Game.SubsystemGlow.RemoveGlowPoint ( GlowPoint glowPoint)
这是这个函数的调用关系图:

类成员变量说明

◆ m_batchesByType

TexturedBatch3D [] Game.SubsystemGlow.m_batchesByType = new TexturedBatch3D[4]

◆ m_drawOrders

int [] Game.SubsystemGlow.m_drawOrders
static
初始值:
= new int[1]
{
110
}

◆ m_glowPoints

Dictionary<GlowPoint, bool> Game.SubsystemGlow.m_glowPoints = []

◆ m_primitivesRenderer

PrimitivesRenderer3D Game.SubsystemGlow.m_primitivesRenderer = new()

◆ m_subsystemSky

SubsystemSky Game.SubsystemGlow.m_subsystemSky

属性说明

◆ DrawOrders

int [] Game.SubsystemGlow.DrawOrders
get

实现了 Game.IDrawable.


该类的文档由以下文件生成: