My Project v1
Project
载入中...
搜索中...
未找到
Game.BurntDebrisParticleSystem
类 Game.BurntDebrisParticleSystem 继承关系图:
Game.BurntDebrisParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 BurntDebrisParticleSystem (SubsystemTerrain terrain, int x, int y, int z)
 
 BurntDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< BurntDebrisParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
SubsystemTerrain m_subsystemTerrain
 
- Public 属性 继承自 Game.ParticleSystem< BurntDebrisParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< BurntDebrisParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ BurntDebrisParticleSystem() [1/2]

Game.BurntDebrisParticleSystem.BurntDebrisParticleSystem ( SubsystemTerrain terrain,
int x,
int y,
int z )

◆ BurntDebrisParticleSystem() [2/2]

Game.BurntDebrisParticleSystem.BurntDebrisParticleSystem ( SubsystemTerrain terrain,
Vector3 position )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.BurntDebrisParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_random

Random Game.BurntDebrisParticleSystem.m_random = new()

◆ m_subsystemTerrain

SubsystemTerrain Game.BurntDebrisParticleSystem.m_subsystemTerrain

该类的文档由以下文件生成: