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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| BurntDebrisParticleSystem (SubsystemTerrain terrain, int x, int y, int z) | |
| BurntDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position) | |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< BurntDebrisParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| SubsystemTerrain | m_subsystemTerrain |
Public 属性 继承自 Game.ParticleSystem< BurntDebrisParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< BurntDebrisParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.BurntDebrisParticleSystem.BurntDebrisParticleSystem | ( | SubsystemTerrain | terrain, |
| int | x, | ||
| int | y, | ||
| int | z ) |
| Game.BurntDebrisParticleSystem.BurntDebrisParticleSystem | ( | SubsystemTerrain | terrain, |
| Vector3 | position ) |

| override bool Game.BurntDebrisParticleSystem.Simulate | ( | float | dt | ) |

| Random Game.BurntDebrisParticleSystem.m_random = new() |
| SubsystemTerrain Game.BurntDebrisParticleSystem.m_subsystemTerrain |