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Game.BlockDebrisParticleSystem
类 Game.BlockDebrisParticleSystem 继承关系图:
Game.BlockDebrisParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 BlockDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot)
 
 BlockDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot, Texture2D texture)
 
void SetBlockDebrisParticle (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< BlockDebrisParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
SubsystemTerrain m_subsystemTerrain
 
- Public 属性 继承自 Game.ParticleSystem< BlockDebrisParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< BlockDebrisParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ BlockDebrisParticleSystem() [1/2]

Game.BlockDebrisParticleSystem.BlockDebrisParticleSystem ( SubsystemTerrain terrain,
Vector3 position,
float strength,
float scale,
Color color,
int textureSlot )
函数调用图:

◆ BlockDebrisParticleSystem() [2/2]

Game.BlockDebrisParticleSystem.BlockDebrisParticleSystem ( SubsystemTerrain terrain,
Vector3 position,
float strength,
float scale,
Color color,
int textureSlot,
Texture2D texture )
函数调用图:

成员函数说明

◆ SetBlockDebrisParticle()

void Game.BlockDebrisParticleSystem.SetBlockDebrisParticle ( SubsystemTerrain terrain,
Vector3 position,
float strength,
float scale,
Color color,
int textureSlot )
函数调用图:
这是这个函数的调用关系图:

◆ Simulate()

override bool Game.BlockDebrisParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_random

Random Game.BlockDebrisParticleSystem.m_random = new()

◆ m_subsystemTerrain

SubsystemTerrain Game.BlockDebrisParticleSystem.m_subsystemTerrain

该类的文档由以下文件生成: