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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| BlockDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) | |
| BlockDebrisParticleSystem (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot, Texture2D texture) | |
| void | SetBlockDebrisParticle (SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| SubsystemTerrain | m_subsystemTerrain |
Public 属性 继承自 Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.BlockDebrisParticleSystem.BlockDebrisParticleSystem | ( | SubsystemTerrain | terrain, |
| Vector3 | position, | ||
| float | strength, | ||
| float | scale, | ||
| Color | color, | ||
| int | textureSlot ) |

| Game.BlockDebrisParticleSystem.BlockDebrisParticleSystem | ( | SubsystemTerrain | terrain, |
| Vector3 | position, | ||
| float | strength, | ||
| float | scale, | ||
| Color | color, | ||
| int | textureSlot, | ||
| Texture2D | texture ) |

| void Game.BlockDebrisParticleSystem.SetBlockDebrisParticle | ( | SubsystemTerrain | terrain, |
| Vector3 | position, | ||
| float | strength, | ||
| float | scale, | ||
| Color | color, | ||
| int | textureSlot ) |


| override bool Game.BlockDebrisParticleSystem.Simulate | ( | float | dt | ) |

| Random Game.BlockDebrisParticleSystem.m_random = new() |
| SubsystemTerrain Game.BlockDebrisParticleSystem.m_subsystemTerrain |