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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| void | DrawRayHighlight (Camera camera) |
| void | DrawReticleHighlight (Camera camera) |
| void | DrawFillHighlight (Camera camera) |
| void | DrawOutlineHighlight (Camera camera) |
| BoundingBox | GetCellFaceBoundingBox (Point3 point) |
Public 成员函数 继承自 Game.IDrawable | |
Public 成员函数 继承自 Game.IUpdateable | |
静态 Public 成员函数 | |
| static void | DrawBoundingBoxFace (FlatBatch3D batch, int face, Vector3 c1, Vector3 c2, Color color) |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemAnimatedTextures | m_subsystemAnimatedTextures |
| SubsystemSky | m_subsystemSky |
| ComponentPlayer | m_componentPlayer |
| PrimitivesRenderer3D | m_primitivesRenderer3D = new() |
| Shader | m_shader |
| CellFace | m_cellFace |
| int | m_value |
| object | m_highlightRaycastResult |
静态 Public 属性 | |
| static int[] | m_drawOrders |
属性 | |
| Point3? | NearbyEditableCell [get, set] |
| UpdateOrder | UpdateOrder [get] |
| int[] | DrawOrders [get] |
属性 继承自 Game.IDrawable | |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| void Game.ComponentBlockHighlight.Draw | ( | Camera | camera, |
| int | drawOrder ) |
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static |

| void Game.ComponentBlockHighlight.DrawFillHighlight | ( | Camera | camera | ) |

| void Game.ComponentBlockHighlight.DrawOutlineHighlight | ( | Camera | camera | ) |


| void Game.ComponentBlockHighlight.DrawRayHighlight | ( | Camera | camera | ) |

| void Game.ComponentBlockHighlight.DrawReticleHighlight | ( | Camera | camera | ) |

| BoundingBox Game.ComponentBlockHighlight.GetCellFaceBoundingBox | ( | Point3 | point | ) |


| override void Game.ComponentBlockHighlight.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| void Game.ComponentBlockHighlight.Update | ( | float | dt | ) |
| CellFace Game.ComponentBlockHighlight.m_cellFace |
| ComponentPlayer Game.ComponentBlockHighlight.m_componentPlayer |
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static |
| object Game.ComponentBlockHighlight.m_highlightRaycastResult |
| PrimitivesRenderer3D Game.ComponentBlockHighlight.m_primitivesRenderer3D = new() |
| Shader Game.ComponentBlockHighlight.m_shader |
| SubsystemAnimatedTextures Game.ComponentBlockHighlight.m_subsystemAnimatedTextures |
| SubsystemSky Game.ComponentBlockHighlight.m_subsystemSky |
| SubsystemTerrain Game.ComponentBlockHighlight.m_subsystemTerrain |
| int Game.ComponentBlockHighlight.m_value |
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get |
实现了 Game.IDrawable.
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getset |
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get |
实现了 Game.IUpdateable.