|
My Project v1
Project
|


类 | |
| struct | DelayedExecutionRequest |
Public 成员函数 | |
| virtual float | CalculateGameTimeDalta () |
| virtual bool | IsAllPlayerLivingSleeping () |
| virtual void | NextFrame () |
| void | QueueGameTimeDelayedExecution (double gameTime, Action action) |
| bool | PeriodicGameTimeEvent (double period, double offset) |
| override void | Load (ValuesDictionary valuesDictionary) |
Public 属性 | |
| float? | m_maxGameTimeDelta |
| float? | m_maxFixedGameTimeDelta |
| float | DefaultFixedTimeStep = 0.05f |
| int | DefaultFixedUpdateStep = 20 |
| float | GameMenuDialogTimeFactor = 0f |
| double | m_gameTime |
| float | m_gameTimeDelta |
| float | m_prevGameTimeDelta |
| float | m_gameTimeFactor = 1f |
| float? | m_gameTimeFactorSleep = 60f |
| List< DelayedExecutionRequest > | m_delayedExecutionsRequests = [] |
| SubsystemPlayers | m_subsystemPlayers |
| SubsystemUpdate | m_subsystemUpdate |
属性 | |
| float | MaxGameTimeDelta [get, set] |
| float | MaxFixedGameTimeDelta [get, set] |
| double | GameTime [get] |
| float | GameTimeDelta [get] |
| float | PreviousGameTimeDelta [get] |
| float | GameTimeFactor [get, set] |
| float? | FixedTimeStep [get, private set] |
|
virtual |

|
virtual |

| override void Game.SubsystemTime.Load | ( | ValuesDictionary | valuesDictionary | ) |

|
virtual |


| bool Game.SubsystemTime.PeriodicGameTimeEvent | ( | double | period, |
| double | offset ) |

| void Game.SubsystemTime.QueueGameTimeDelayedExecution | ( | double | gameTime, |
| Action | action ) |

| float Game.SubsystemTime.DefaultFixedTimeStep = 0.05f |
| int Game.SubsystemTime.DefaultFixedUpdateStep = 20 |
| float Game.SubsystemTime.GameMenuDialogTimeFactor = 0f |
| List<DelayedExecutionRequest> Game.SubsystemTime.m_delayedExecutionsRequests = [] |
| double Game.SubsystemTime.m_gameTime |
| float Game.SubsystemTime.m_gameTimeDelta |
| float Game.SubsystemTime.m_gameTimeFactor = 1f |
| float? Game.SubsystemTime.m_gameTimeFactorSleep = 60f |
| float? Game.SubsystemTime.m_maxFixedGameTimeDelta |
| float? Game.SubsystemTime.m_maxGameTimeDelta |
| float Game.SubsystemTime.m_prevGameTimeDelta |
| SubsystemPlayers Game.SubsystemTime.m_subsystemPlayers |
| SubsystemUpdate Game.SubsystemTime.m_subsystemUpdate |
|
getprivate set |
|
get |
|
get |
|
getset |
|
getset |
|
getset |
|
get |