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My Project v1
Project
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Public 成员函数 | |
| Random () | |
| Random (int seed) | |
| void | Seed () |
| void | Seed (int seed) |
| int | Sign () |
| bool | Bool () |
| bool | Bool (float probability) |
| uint | UInt () |
| int | Int () |
| int | Int (int bound) |
| int | Int (int min, int max) |
| float | Float () |
| float | Float (float min, float max) |
| float | NormalFloat (float mean, float stddev) |
| Vector2 | Vector2 () |
| Vector2 | Vector2 (float length) |
| Vector2 | Vector2 (float minLength, float maxLength) |
| Vector3 | Vector3 () |
| Vector3 | Vector3 (float length) |
| Vector3 | Vector3 (float minLength, float maxLength) |
静态 Public 成员函数 | |
| static uint | RotateLeft (uint x, int k) |
Public 属性 | |
| uint | m_s0 |
| uint | m_s1 |
静态 Public 属性 | |
| static int | m_counter = (int)(Stopwatch.GetTimestamp() + DateTime.Now.Ticks) |
属性 | |
| ulong | State [get, set] |
| Game.Random.Random | ( | ) |

| Game.Random.Random | ( | int | seed | ) |

| bool Game.Random.Bool | ( | ) |

| bool Game.Random.Bool | ( | float | probability | ) |

| float Game.Random.Float | ( | ) |

| float Game.Random.Float | ( | float | min, |
| float | max ) |

| int Game.Random.Int | ( | ) |

| int Game.Random.Int | ( | int | bound | ) |

| int Game.Random.Int | ( | int | min, |
| int | max ) |

| float Game.Random.NormalFloat | ( | float | mean, |
| float | stddev ) |


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static |

| void Game.Random.Seed | ( | ) |


| void Game.Random.Seed | ( | int | seed | ) |
| int Game.Random.Sign | ( | ) |


| uint Game.Random.UInt | ( | ) |


| Vector2 Game.Random.Vector2 | ( | ) |


| Vector2 Game.Random.Vector2 | ( | float | length | ) |

| Vector2 Game.Random.Vector2 | ( | float | minLength, |
| float | maxLength ) |

| Vector3 Game.Random.Vector3 | ( | ) |


| Vector3 Game.Random.Vector3 | ( | float | length | ) |

| Vector3 Game.Random.Vector3 | ( | float | minLength, |
| float | maxLength ) |

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static |
| uint Game.Random.m_s0 |
| uint Game.Random.m_s1 |
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getset |