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My Project v1
Project
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Public 成员函数 | |
| SkyShader (string vsc, string psc, bool useVertexColor, bool useTexture, bool useAlphaThreshold) | |
| SkyShader (string vsc, string psc, bool useVertexColor, bool useTexture, bool useAlphaThreshold, ShaderMacro[] shaderMacros=null) | |
| void | SetParameter () |
| override void | PrepareForDrawingOverride () |
静态 Public 成员函数 | |
| static ShaderMacro[] | PrepareShaderMacros (bool useVertexColor, bool useTexture, bool useAlphaThreshold, ShaderMacro[] shaderMacros=null) |
Public 属性 | |
| ShaderParameter | m_worldViewProjectionMatrixParameter |
| ShaderParameter | m_textureParameter |
| ShaderParameter | m_samplerStateParameter |
| ShaderParameter | m_colorParameter |
| ShaderParameter | m_alphaThresholdParameter |
| readonly ShaderTransforms | Transforms |
属性 | |
| Texture2D | Texture [set] |
| SamplerState | SamplerState [set] |
| Vector4 | Color [set] |
| float | AlphaThreshold [set] |
| Engine.Graphics.SkyShader.SkyShader | ( | string | vsc, |
| string | psc, | ||
| bool | useVertexColor, | ||
| bool | useTexture, | ||
| bool | useAlphaThreshold ) |

| Engine.Graphics.SkyShader.SkyShader | ( | string | vsc, |
| string | psc, | ||
| bool | useVertexColor, | ||
| bool | useTexture, | ||
| bool | useAlphaThreshold, | ||
| ShaderMacro[] | shaderMacros = null ) |

| override void Engine.Graphics.SkyShader.PrepareForDrawingOverride | ( | ) |
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static |
| void Engine.Graphics.SkyShader.SetParameter | ( | ) |

| ShaderParameter Engine.Graphics.SkyShader.m_alphaThresholdParameter |
| ShaderParameter Engine.Graphics.SkyShader.m_colorParameter |
| ShaderParameter Engine.Graphics.SkyShader.m_samplerStateParameter |
| ShaderParameter Engine.Graphics.SkyShader.m_textureParameter |
| ShaderParameter Engine.Graphics.SkyShader.m_worldViewProjectionMatrixParameter |
| readonly ShaderTransforms Engine.Graphics.SkyShader.Transforms |
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