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My Project v1
Project
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Public 成员函数 | |
| override bool | CanGatherPickable (Pickable pickable) |
| override void | GatherPickable (Pickable pickable) |
| override void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.ComponentPickableGatherer | |
| virtual bool | IsPickableInAttractRange (Pickable pickable, float distanceToTargetSquare) |
| virtual bool | IsPickableInGatherRange (Pickable pickable, float distanceToTargetSquare) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
额外继承的成员函数 | |
属性 继承自 Game.ComponentPickableGatherer | |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| UpdateOrder | UpdateOrder [get] |
| float | FloatUpdateOrder [get] |
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virtual |
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virtual |
| override void Game.ComponentPickableGathererPlayer.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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virtual |
| ComponentHealth Game.ComponentPickableGathererPlayer.m_componentHealth |
| ComponentPlayer Game.ComponentPickableGathererPlayer.m_componentPlayer |
| int Game.ComponentPickableGathererPlayer.m_experienceBlockIndex |
| IInventory Game.ComponentPickableGathererPlayer.m_inventory |