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Game.ComponentSwimAroundBehavior
类 Game.ComponentSwimAroundBehavior 继承关系图:
Game.ComponentSwimAroundBehavior 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual ? Vector3 FindDestination ()
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTerrain m_subsystemTerrain
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
StateMachine m_stateMachine = new()
 
float m_importanceLevel = 1f
 
Random m_random = new()
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ FindDestination()

virtual ? Vector3 Game.ComponentSwimAroundBehavior.FindDestination ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentSwimAroundBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ Update()

void Game.ComponentSwimAroundBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentCreature

ComponentCreature Game.ComponentSwimAroundBehavior.m_componentCreature

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentSwimAroundBehavior.m_componentPathfinding

◆ m_importanceLevel

float Game.ComponentSwimAroundBehavior.m_importanceLevel = 1f

◆ m_random

Random Game.ComponentSwimAroundBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentSwimAroundBehavior.m_stateMachine = new()

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentSwimAroundBehavior.m_subsystemTerrain

属性说明

◆ ImportanceLevel

override float Game.ComponentSwimAroundBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentSwimAroundBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: