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My Project v1
Project
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Public 成员函数 | |
| virtual void | PlayIdleSound (bool skipIfRecentlyPlayed) |
| virtual void | PlayPainSound () |
| virtual void | PlayMoanSound () |
| virtual void | PlaySneezeSound () |
| void | PlayCoughSound () |
| virtual void | PlayPukeSound () |
| virtual void | PlayAttackSound () |
| virtual bool | PlayFootstepSound (float loudnessMultiplier) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemAudio | m_subsystemAudio |
| SubsystemSoundMaterials | m_subsystemSoundMaterials |
| ComponentCreature | m_componentCreature |
| Random | m_random = new() |
| string | m_idleSound |
| string | m_painSound |
| string | m_moanSound |
| string | m_sneezeSound |
| string | m_coughSound |
| string | m_pukeSound |
| string | m_attackSound |
| float | m_idleSoundMinDistance |
| float | m_painSoundMinDistance |
| float | m_moanSoundMinDistance |
| float | m_sneezeSoundMinDistance |
| float | m_coughSoundMinDistance |
| float | m_pukeSoundMinDistance |
| float | m_attackSoundMinDistance |
| double | m_lastSoundTime = -1000.0 |
| double | m_lastCoughingSoundTime = -1000.0 |
| double | m_lastPukeSoundTime = -1000.0 |
| override void Game.ComponentCreatureSounds.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
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| void Game.ComponentCreatureSounds.PlayCoughSound | ( | ) |


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| string Game.ComponentCreatureSounds.m_attackSound |
| float Game.ComponentCreatureSounds.m_attackSoundMinDistance |
| ComponentCreature Game.ComponentCreatureSounds.m_componentCreature |
| string Game.ComponentCreatureSounds.m_coughSound |
| float Game.ComponentCreatureSounds.m_coughSoundMinDistance |
| string Game.ComponentCreatureSounds.m_idleSound |
| float Game.ComponentCreatureSounds.m_idleSoundMinDistance |
| double Game.ComponentCreatureSounds.m_lastCoughingSoundTime = -1000.0 |
| double Game.ComponentCreatureSounds.m_lastPukeSoundTime = -1000.0 |
| double Game.ComponentCreatureSounds.m_lastSoundTime = -1000.0 |
| string Game.ComponentCreatureSounds.m_moanSound |
| float Game.ComponentCreatureSounds.m_moanSoundMinDistance |
| string Game.ComponentCreatureSounds.m_painSound |
| float Game.ComponentCreatureSounds.m_painSoundMinDistance |
| string Game.ComponentCreatureSounds.m_pukeSound |
| float Game.ComponentCreatureSounds.m_pukeSoundMinDistance |
| Random Game.ComponentCreatureSounds.m_random = new() |
| string Game.ComponentCreatureSounds.m_sneezeSound |
| float Game.ComponentCreatureSounds.m_sneezeSoundMinDistance |
| SubsystemAudio Game.ComponentCreatureSounds.m_subsystemAudio |
| SubsystemSoundMaterials Game.ComponentCreatureSounds.m_subsystemSoundMaterials |
| SubsystemTime Game.ComponentCreatureSounds.m_subsystemTime |