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Game.SubsystemRotBlockBehavior
类 Game.SubsystemRotBlockBehavior 继承关系图:
Game.SubsystemRotBlockBehavior 的协作图:

Public 成员函数

override void Load (ValuesDictionary valuesDictionary)
 
override void Save (ValuesDictionary valuesDictionary)
 
override void OnPoll (int value, int x, int y, int z, int pollPass)
 
void ItemsScanned (ReadOnlyList< ScannedItemData > items)
 
- Public 成员函数 继承自 Game.SubsystemPollableBlockBehavior
void OnPoll (int value, int x, int y, int z, int pollPass)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnChunkDiscarding (TerrainChunk chunk)
 
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

Public 属性

SubsystemItemsScanner m_subsystemItemsScanner
 
SubsystemGameInfo m_subsystemGameInfo
 
double m_lastRotTime
 
int m_rotStep
 
bool m_isRotEnabled
 

静态 Public 属性

const int MaxRot = 1
 
const float m_rotPeriod = 60f
 

属性

override int[] HandledBlocks [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

成员函数说明

◆ ItemsScanned()

void Game.SubsystemRotBlockBehavior.ItemsScanned ( ReadOnlyList< ScannedItemData > items)
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemRotBlockBehavior.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ OnPoll()

override void Game.SubsystemRotBlockBehavior.OnPoll ( int value,
int x,
int y,
int z,
int pollPass )
函数调用图:

◆ Save()

override void Game.SubsystemRotBlockBehavior.Save ( ValuesDictionary valuesDictionary)

类成员变量说明

◆ m_isRotEnabled

bool Game.SubsystemRotBlockBehavior.m_isRotEnabled

◆ m_lastRotTime

double Game.SubsystemRotBlockBehavior.m_lastRotTime

◆ m_rotPeriod

const float Game.SubsystemRotBlockBehavior.m_rotPeriod = 60f
static

◆ m_rotStep

int Game.SubsystemRotBlockBehavior.m_rotStep

◆ m_subsystemGameInfo

SubsystemGameInfo Game.SubsystemRotBlockBehavior.m_subsystemGameInfo

◆ m_subsystemItemsScanner

SubsystemItemsScanner Game.SubsystemRotBlockBehavior.m_subsystemItemsScanner

◆ MaxRot

const int Game.SubsystemRotBlockBehavior.MaxRot = 1
static

属性说明

◆ HandledBlocks

override int [] Game.SubsystemRotBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: