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My Project v1
Project
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Public 成员函数 | |
| void | Dispose () |
Protected 成员函数 | |
| override T[] | Allocate (int capacity) |
| override void | Free (T[] array) |
静态 Private 属性 | |
| static ArrayCache< T > | m_cache = new ArrayCache<T>(Enumerable.Select<int, int>(Enumerable.Range(4, 30), (int n) => 1 << n), 0.66f, 60f, 0.33f, 5f) |
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protected |
| void Game.TerrainGeometryDynamicArray< T >.Dispose | ( | ) |
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protected |
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staticprivate |