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My Project v1
Project
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类 | |
| struct | Enumerator |
Public 成员函数 | |
| WidgetsList (ContainerWidget containerWidget) | |
| void | Add (Widget widget) |
| void | Add (params Widget[] widgets) |
| void | AddRange (IEnumerable< Widget > widgets) |
| void | Insert (int index, Widget widget) |
| void | InsertBefore (Widget beforeWidget, Widget widget) |
| void | InsertAfter (Widget afterWidget, Widget widget) |
| void | Remove (Widget widget) |
| void | RemoveAt (int index) |
| void | Clear () |
| int | IndexOf (Widget widget) |
| bool | Contains (Widget widget) |
| Widget | Find (string name, Type type, bool throwIfNotFound=true) |
| Widget | Find (string name, bool throwIfNotFound=true) |
| T | Find< T > (string name, bool throwIfNotFound=true) |
| T | Find< T > (bool throwIfNotFound=true) |
| Enumerator | GetEnumerator () |
Public 属性 | |
| ContainerWidget | m_containerWidget |
| List< Widget > | m_widgets = [] |
| int | m_version |
属性 | |
| int | Count [get] |
| Widget | this[int index] [get] |
Private 成员函数 | |
| IEnumerator< Widget > IEnumerable< Widget >. | GetEnumerator () |
| IEnumerator IEnumerable. | GetEnumerator () |
| Game.WidgetsList.WidgetsList | ( | ContainerWidget | containerWidget | ) |
| void Game.WidgetsList.Add | ( | params Widget[] | widgets | ) |

| void Game.WidgetsList.Add | ( | Widget | widget | ) |


| void Game.WidgetsList.AddRange | ( | IEnumerable< Widget > | widgets | ) |

| void Game.WidgetsList.Clear | ( | ) |


| bool Game.WidgetsList.Contains | ( | Widget | widget | ) |
| Widget Game.WidgetsList.Find | ( | string | name, |
| bool | throwIfNotFound = true ) |

| Widget Game.WidgetsList.Find | ( | string | name, |
| Type | type, | ||
| bool | throwIfNotFound = true ) |
| T Game.WidgetsList.Find< T > | ( | bool | throwIfNotFound = true | ) |
| T | : | class |

| T Game.WidgetsList.Find< T > | ( | string | name, |
| bool | throwIfNotFound = true ) |
| T | : | class |

| Enumerator Game.WidgetsList.GetEnumerator | ( | ) |
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private |
| int Game.WidgetsList.IndexOf | ( | Widget | widget | ) |

| void Game.WidgetsList.Insert | ( | int | index, |
| Widget | widget ) |


| void Game.WidgetsList.Remove | ( | Widget | widget | ) |


| void Game.WidgetsList.RemoveAt | ( | int | index | ) |


| ContainerWidget Game.WidgetsList.m_containerWidget |
| int Game.WidgetsList.m_version |
| List<Widget> Game.WidgetsList.m_widgets = [] |
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