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My Project v1
Project
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Public 成员函数 | |
| PlayerInput () | |
Public 属性 | |
| Vector2 | Look |
| Vector3 | Move |
| Vector3 | CrouchMove |
| Vector3? | VrMove |
| Vector2? | VrLook |
| Vector2 | CameraLook |
| Vector3 | CameraMove |
| Vector3 | CameraCrouchMove |
| bool | ToggleCreativeFly |
| bool | ToggleCrouch |
| bool | ToggleMount |
| bool | EditItem |
| bool | Jump |
| int | ScrollInventory |
| bool | ToggleInventory |
| bool | ToggleClothing |
| bool | TakeScreenshot |
| bool | SwitchCameraMode |
| bool | TimeOfDay |
| bool | Lighting |
| bool | Precipitation |
| bool | Fog |
| bool | KeyboardHelp |
| bool | GamepadHelp |
| Ray3? | Dig |
| Ray3? | Hit |
| Ray3? | Aim |
| Ray3? | Interact |
| Ray3? | PickBlockType |
| bool | Drop |
| int? | SelectInventorySlot |
| ValuesDictionary | ValuesDictionaryForMods = new ValuesDictionary() |
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| Game.PlayerInput.PlayerInput | ( | ) |
| Ray3? Game.PlayerInput.Aim |
| Vector3 Game.PlayerInput.CameraCrouchMove |
| Vector2 Game.PlayerInput.CameraLook |
| Vector3 Game.PlayerInput.CameraMove |
| Vector3 Game.PlayerInput.CrouchMove |
| Ray3? Game.PlayerInput.Dig |
| bool Game.PlayerInput.Drop |
| bool Game.PlayerInput.EditItem |
| bool Game.PlayerInput.Fog |
| bool Game.PlayerInput.GamepadHelp |
| Ray3? Game.PlayerInput.Hit |
| Ray3? Game.PlayerInput.Interact |
| bool Game.PlayerInput.Jump |
| bool Game.PlayerInput.KeyboardHelp |
| bool Game.PlayerInput.Lighting |
| Vector2 Game.PlayerInput.Look |
| Vector3 Game.PlayerInput.Move |
| Ray3? Game.PlayerInput.PickBlockType |
| bool Game.PlayerInput.Precipitation |
| int Game.PlayerInput.ScrollInventory |
| int? Game.PlayerInput.SelectInventorySlot |
| bool Game.PlayerInput.SwitchCameraMode |
| bool Game.PlayerInput.TakeScreenshot |
| bool Game.PlayerInput.TimeOfDay |
| bool Game.PlayerInput.ToggleClothing |
| bool Game.PlayerInput.ToggleCreativeFly |
| bool Game.PlayerInput.ToggleCrouch |
| bool Game.PlayerInput.ToggleInventory |
| bool Game.PlayerInput.ToggleMount |
| ValuesDictionary Game.PlayerInput.ValuesDictionaryForMods = new ValuesDictionary() |
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| Vector2? Game.PlayerInput.VrLook |
| Vector3? Game.PlayerInput.VrMove |