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Game.StringUtils

静态 Public 成员函数

static int Compare (StringBuilder s1, string s2)
 
static int CalculateNumberLength (uint value, int numberBase)
 
static int CalculateNumberLength (int value, int numberBase)
 
static int CalculateNumberLength (ulong value, int numberBase)
 
static int CalculateNumberLength (long value, int numberBase)
 
static void AppendNumber (this StringBuilder stringBuilder, uint value, int padding=0, char paddingCharacter=' ', int numberBase=10)
 
static void AppendNumber (this StringBuilder stringBuilder, int value, int padding=0, char paddingCharacter=' ', int numberBase=10)
 
static void AppendNumber (this StringBuilder stringBuilder, ulong value, int padding=0, char paddingCharacter=' ', int numberBase=10)
 
static void AppendNumber (this StringBuilder stringBuilder, long value, int padding=0, char paddingCharacter=' ', int numberBase=10)
 
static void AppendNumber (this StringBuilder stringBuilder, float value, int precision)
 

静态 Public 属性

static char[] m_digits
 

成员函数说明

◆ AppendNumber() [1/5]

static void Game.StringUtils.AppendNumber ( this StringBuilder stringBuilder,
float value,
int precision )
static

◆ AppendNumber() [2/5]

static void Game.StringUtils.AppendNumber ( this StringBuilder stringBuilder,
int value,
int padding = 0,
char paddingCharacter = ' ',
int numberBase = 10 )
static

◆ AppendNumber() [3/5]

static void Game.StringUtils.AppendNumber ( this StringBuilder stringBuilder,
long value,
int padding = 0,
char paddingCharacter = ' ',
int numberBase = 10 )
static

◆ AppendNumber() [4/5]

static void Game.StringUtils.AppendNumber ( this StringBuilder stringBuilder,
uint value,
int padding = 0,
char paddingCharacter = ' ',
int numberBase = 10 )
static
函数调用图:

◆ AppendNumber() [5/5]

static void Game.StringUtils.AppendNumber ( this StringBuilder stringBuilder,
ulong value,
int padding = 0,
char paddingCharacter = ' ',
int numberBase = 10 )
static
函数调用图:

◆ CalculateNumberLength() [1/4]

static int Game.StringUtils.CalculateNumberLength ( int value,
int numberBase )
static
函数调用图:

◆ CalculateNumberLength() [2/4]

static int Game.StringUtils.CalculateNumberLength ( long value,
int numberBase )
static
函数调用图:

◆ CalculateNumberLength() [3/4]

static int Game.StringUtils.CalculateNumberLength ( uint value,
int numberBase )
static
这是这个函数的调用关系图:

◆ CalculateNumberLength() [4/4]

static int Game.StringUtils.CalculateNumberLength ( ulong value,
int numberBase )
static

◆ Compare()

static int Game.StringUtils.Compare ( StringBuilder s1,
string s2 )
static

类成员变量说明

◆ m_digits

char [] Game.StringUtils.m_digits
static
初始值:
= new char[16]
{
'0',
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'A',
'B',
'C',
'D',
'E',
'F'
}

该类的文档由以下文件生成: