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My Project v1
Project
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Public 成员函数 | |
| CellFace (int x, int y, int z, int face) | |
| Plane | CalculatePlane () |
| override int | GetHashCode () |
| override bool | Equals (object obj) |
| bool | Equals (CellFace other) |
| override string | ToString () |
静态 Public 成员函数 | |
| static int | OppositeFace (int face) |
| static Point3 | FaceToPoint3 (int face) |
| static Vector3 | FaceToVector3 (int face) |
| static int | Point3ToFace (Point3 p, int maxFace=5) |
| static int | Vector3ToFace (Vector3 v, int maxFace=5) |
| static CellFace | FromAxisAndDirection (int x, int y, int z, int axis, float direction) |
| static bool | operator== (CellFace c1, CellFace c2) |
| static bool | operator!= (CellFace c1, CellFace c2) |
Public 属性 | |
| int | X |
| int | Y |
| int | Z |
| int | Face |
静态 Public 属性 | |
| static readonly int[] | m_oppositeFaces |
| static readonly Point3[] | m_faceToPoint3 |
| static readonly Vector3[] | m_faceToVector3 |
属性 | |
| Point3 | Point [get, set] |
| Game.CellFace.CellFace | ( | int | x, |
| int | y, | ||
| int | z, | ||
| int | face ) |

| Plane Game.CellFace.CalculatePlane | ( | ) |

| bool Game.CellFace.Equals | ( | CellFace | other | ) |
| override bool Game.CellFace.Equals | ( | object | obj | ) |


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| override int Game.CellFace.GetHashCode | ( | ) |
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| override string Game.CellFace.ToString | ( | ) |
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| int Game.CellFace.Face |
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| int Game.CellFace.X |
| int Game.CellFace.Y |
| int Game.CellFace.Z |
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getset |