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Game.DispenserElectricElement
类 Game.DispenserElectricElement 继承关系图:
Game.DispenserElectricElement 的协作图:

Public 成员函数

 DispenserElectricElement (SubsystemElectricity subsystemElectricity, Point3 point)
 
override bool Simulate ()
 
- Public 成员函数 继承自 Game.ElectricElement
 ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces)
 
 ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace)
 
virtual float GetOutputVoltage (int face)
 
virtual void OnAdded ()
 
virtual void OnRemoved ()
 
virtual void OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnConnectionsChanged ()
 
int CalculateHighInputsCount ()
 

Public 属性

bool m_isDispenseAllowed = true
 
double? m_lastDispenseTime
 
SubsystemBlockEntities m_subsystemBlockEntities
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.ElectricElement
static bool IsSignalHigh (float voltage)
 
- 属性 继承自 Game.ElectricElement
SubsystemElectricity SubsystemElectricity [get, set]
 
ReadOnlyList< CellFaceCellFaces [get, set]
 
List< ElectricConnectionConnections [get, set]
 

构造及析构函数说明

◆ DispenserElectricElement()

Game.DispenserElectricElement.DispenserElectricElement ( SubsystemElectricity subsystemElectricity,
Point3 point )

成员函数说明

◆ Simulate()

override bool Game.DispenserElectricElement.Simulate ( )
virtual

重载 Game.ElectricElement .

函数调用图:

类成员变量说明

◆ m_isDispenseAllowed

bool Game.DispenserElectricElement.m_isDispenseAllowed = true

◆ m_lastDispenseTime

double? Game.DispenserElectricElement.m_lastDispenseTime

◆ m_subsystemBlockEntities

SubsystemBlockEntities Game.DispenserElectricElement.m_subsystemBlockEntities

该类的文档由以下文件生成: