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My Project v1
Project
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Public 成员函数 | |
| Color | GetColor (int index) |
| string | GetName (int index) |
| Color | GetFabricColor (int index) |
| override void | Load (ValuesDictionary valuesDictionary) |
静态 Public 成员函数 | |
| static Color | GetColor (BlockGeometryGenerator generator, int? index) |
| static Color | GetColor (DrawBlockEnvironmentData environmentData, int? index) |
| static Color | GetColor (SubsystemTerrain subsystemTerrain, int? index) |
| static Color | GetFabricColor (BlockGeometryGenerator generator, int? index) |
| static Color | GetFabricColor (DrawBlockEnvironmentData environmentData, int? index) |
| static Color | GetFabricColor (SubsystemTerrain subsystemTerrain, int? index) |
| static string | GetName (SubsystemTerrain subsystemTerrain, int? index, string suffix) |
| static Color[] | CreateFabricColors (Color[] colors) |
Public 属性 | |
| string[] | m_names |
| Color[] | m_colors |
| Color[] | m_fabricColors |
静态 Public 属性 | |
| static readonly Color[] | m_defaultFabricColors |
静态 Private 成员函数 | |
| static | SubsystemPalette () |
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| Color Game.SubsystemPalette.GetColor | ( | int | index | ) |

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| Color Game.SubsystemPalette.GetFabricColor | ( | int | index | ) |

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| string Game.SubsystemPalette.GetName | ( | int | index | ) |

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| override void Game.SubsystemPalette.Load | ( | ValuesDictionary | valuesDictionary | ) |

| Color [] Game.SubsystemPalette.m_colors |
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| Color [] Game.SubsystemPalette.m_fabricColors |
| string [] Game.SubsystemPalette.m_names |