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My Project v1
Project
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Public 成员函数 | |
| BevelledRectangleWidget () | |
| override void | Draw (DrawContext dc) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
Public 成员函数 继承自 Game.Widget | |
| Widget () | |
| void | LoadContents (object eventsTarget, XElement node) |
| void | LoadProperties (object eventsTarget, XElement node) |
| void | LoadChildren (object eventsTarget, XElement node) |
| bool | IsChildWidgetOf (ContainerWidget containerWidget) |
| virtual void | ChangeParent (ContainerWidget parentWidget) |
| void | Measure (Vector2 parentAvailableSize) |
| void | Arrange (Vector2 position, Vector2 parentActualSize) |
| virtual void | UpdateCeases () |
| virtual void | Update () |
| virtual void | Overdraw (DrawContext dc) |
| virtual bool | HitTest (Vector2 point) |
| Widget | HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null) |
| Vector2 | ScreenToWidget (Vector2 p) |
| Vector2 | WidgetToScreen (Vector2 p) |
| virtual void | Dispose () |
| BoundingRectangle | TransformBoundsToParent (Vector2 size) |
| BoundingRectangle | TransformBoundsToGlobal (Vector2 size) |
静态 Public 成员函数 | |
| static void | QueueBevelledRectangle (TexturedBatch2D texturedBatch, FlatBatch2D flatBatch, Vector2 c1, Vector2 c2, float depth, float bevelSize, Color color, Color bevelColor, Color shadowColor, float ambientLight, float directionalLight, float textureScale) |
静态 Public 成员函数 继承自 Game.Widget | |
| static Widget | LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget) |
| static bool | TestOverlap (Widget w1, Widget w2) |
| static bool | IsNodeIncludedOnCurrentPlatform (XElement node) |
| static void | UpdateWidgetsHierarchy (Widget rootWidget) |
| static void | LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize) |
| static void | DrawWidgetsHierarchy (Widget rootWidget) |
| static Type | FindTypeFromXmlName (string name, string namespaceName) |
| static Widget | HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate) |
| static void | UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible) |
Public 属性 | |
| Texture2D | m_texture |
| bool | m_textureLinearFilter |
Public 属性 继承自 Game.Widget | |
| Action< Vector2 > | MeasureOverride1 |
| Action | Update1 |
| bool | m_isVisible |
| bool | m_isEnabled |
| Vector2 | m_actualSize |
| Vector2 | m_desiredSize |
| Vector2 | m_parentDesiredSize |
| BoundingRectangle | m_globalBounds |
| Vector2 | m_parentOffset |
| bool | m_isLayoutTransformIdentity = true |
| bool | m_isRenderTransformIdentity = true |
| Matrix | m_layoutTransform = Matrix.Identity |
| Matrix | m_renderTransform = Matrix.Identity |
| Matrix | m_globalTransform = Matrix.Identity |
| Matrix? | m_invertedGlobalTransform |
| float? | m_globalScale |
| Color | m_colorTransform = Color.White |
| Color | m_globalColorTransform |
| WidgetInput | m_widgetsHierarchyInput |
属性 | |
| Vector2 | Size [get, set] |
| float | RoundingRadius [get, set] |
| int | RoundingCount [get, set] |
| float | BevelSize [get, set] |
| float | DirectionalLight [get, set] |
| float | AmbientLight [get, set] |
| Texture2D | Texture [get, set] |
| float | TextureScale [get, set] |
| bool | TextureLinearFilter [get, set] |
| Color | CenterColor [get, set] |
| Color | BevelColor [get, set] |
| Color | ShadowColor [get, set] |
| float | ShadowSize [get, set] |
| Vector2 | TextureOffset [get] |
属性 继承自 Game.Widget | |
| WidgetInput | WidgetsHierarchyInput [get, set] |
| WidgetInput | Input [get] |
| Matrix | LayoutTransform [get, set] |
| Matrix | RenderTransform [get, set] |
| Matrix | GlobalTransform [get] |
| float | GlobalScale [get] |
| Matrix | InvertedGlobalTransform [get] |
| BoundingRectangle | GlobalBounds [get] |
| Color | ColorTransform [get, set] |
| Color | GlobalColorTransform [get] |
| virtual string | Name [get, set] |
| object | Tag [get, set] |
| virtual bool | IsVisible [get, set] |
| virtual bool | IsEnabled [get, set] |
| virtual bool | IsHitTestVisible [get, set] |
| bool | IsVisibleGlobal [get] |
| bool | IsEnabledGlobal [get] |
| bool | ClampToBounds [get, set] |
| virtual Vector2 | Margin [get, set] |
| virtual WidgetAlignment | HorizontalAlignment [get, set] |
| virtual WidgetAlignment | VerticalAlignment [get, set] |
| Vector2 | ActualSize [get] |
| Vector2 | DesiredSize [get, set] |
| Vector2 | ParentDesiredSize [get] |
| bool | IsUpdateEnabled = true [get, set] |
| bool | IsDrawEnabled = true [get, set] |
| bool | IsDrawRequired [get, set] |
| bool | IsOverdrawRequired [get, set] |
| XElement | Style [set] |
| ContainerWidget | ParentWidget [get, set] |
| Widget | RootWidget [get] |
Private 属性 | |
| float | m_roundingRadius |
| int | m_roundingCount |
| float | m_bevelSize |
| float | m_ambientLight |
| float | m_directionalLight |
| Color | m_centerColor |
| Color | m_bevelColor |
| Color | m_shadowColor |
| float | m_shadowSize |
| FlatBatch2D | m_flatBatch |
| TexturedBatch2D | m_texturedBatch |
| BevelledShapeRenderer.Point[] | m_points = new BevelledShapeRenderer.Point[4] |
| FlatBatch2D | m_cachedShadowBatch = new FlatBatch2D() |
| FlatBatch2D | m_cachedFlatBatch = new FlatBatch2D() |
| TexturedBatch2D | m_cachedTexturedBatch = new TexturedBatch2D() |
| bool | m_cachedBatchesValid |
| float | m_cachedPixelsPerUnit |
| Vector2 | m_cachedTextureScale |
额外继承的成员函数 | |
静态 Public 属性 继承自 Game.Widget | |
| static Queue< DrawContext > | m_drawContextsCache = new() |
| static int | LayersLimit = -1 |
| static bool | DrawWidgetBounds = false |
| Game.BevelledRectangleWidget.BevelledRectangleWidget | ( | ) |
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重载 Game.Widget .
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重载 Game.Widget .
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| Texture2D Game.BevelledRectangleWidget.m_texture |
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| bool Game.BevelledRectangleWidget.m_textureLinearFilter |
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