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Game.EditMemoryBankDialog
类 Game.EditMemoryBankDialog 继承关系图:
Game.EditMemoryBankDialog 的协作图:

Public 成员函数

 EditMemoryBankDialog (MemoryBankData memoryBankData, Action handler)
 
void TextBox_TextChanged (TextBoxWidget textBox)
 
override void Update ()
 
void Dismiss (bool result)
 
- Public 成员函数 继承自 Game.Dialog
 Dialog ()
 
- Public 成员函数 继承自 Game.CanvasWidget
Vector2? GetWidgetPosition (Widget widget)
 
void SetWidgetPosition (Widget widget, Vector2? position)
 
override void WidgetRemoved (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
override void UpdateCeases ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

Action m_handler
 
Widget m_linearPanel
 
Widget m_gridPanel
 
ButtonWidget m_okButton
 
ButtonWidget m_cancelButton
 
ButtonWidget m_switchViewButton
 
TextBoxWidget[] m_lineTextBoxes = new TextBoxWidget[16]
 
TextBoxWidget m_linearTextBox
 
MemoryBankData m_memoryBankData
 
MemoryBankData m_tmpMemoryBankData
 
bool m_ignoreTextChanges
 
- Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2 > m_positions = []
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
 
- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 
- 属性 继承自 Game.CanvasWidget
Vector2 Size = new Vector2(-1f) [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

构造及析构函数说明

◆ EditMemoryBankDialog()

Game.EditMemoryBankDialog.EditMemoryBankDialog ( MemoryBankData memoryBankData,
Action handler )
函数调用图:

成员函数说明

◆ Dismiss()

void Game.EditMemoryBankDialog.Dismiss ( bool result)
函数调用图:
这是这个函数的调用关系图:

◆ TextBox_TextChanged()

void Game.EditMemoryBankDialog.TextBox_TextChanged ( TextBoxWidget textBox)
函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.EditMemoryBankDialog.Update ( )
virtual

重载 Game.Widget .

函数调用图:

类成员变量说明

◆ m_cancelButton

ButtonWidget Game.EditMemoryBankDialog.m_cancelButton

◆ m_gridPanel

Widget Game.EditMemoryBankDialog.m_gridPanel

◆ m_handler

Action Game.EditMemoryBankDialog.m_handler

◆ m_ignoreTextChanges

bool Game.EditMemoryBankDialog.m_ignoreTextChanges

◆ m_linearPanel

Widget Game.EditMemoryBankDialog.m_linearPanel

◆ m_linearTextBox

TextBoxWidget Game.EditMemoryBankDialog.m_linearTextBox

◆ m_lineTextBoxes

TextBoxWidget [] Game.EditMemoryBankDialog.m_lineTextBoxes = new TextBoxWidget[16]

◆ m_memoryBankData

MemoryBankData Game.EditMemoryBankDialog.m_memoryBankData

◆ m_okButton

ButtonWidget Game.EditMemoryBankDialog.m_okButton

◆ m_switchViewButton

ButtonWidget Game.EditMemoryBankDialog.m_switchViewButton

◆ m_tmpMemoryBankData

MemoryBankData Game.EditMemoryBankDialog.m_tmpMemoryBankData

该类的文档由以下文件生成: