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Game.WaterSplashParticleSystem
类 Game.WaterSplashParticleSystem 继承关系图:
Game.WaterSplashParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 WaterSplashParticleSystem (SubsystemTerrain terrain, Vector3 position, bool large)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< WaterSplashParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
SubsystemTerrain m_subsystemTerrain
 
Vector3 m_position
 
float m_time
 
- Public 属性 继承自 Game.ParticleSystem< WaterSplashParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< WaterSplashParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ WaterSplashParticleSystem()

Game.WaterSplashParticleSystem.WaterSplashParticleSystem ( SubsystemTerrain terrain,
Vector3 position,
bool large )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.WaterSplashParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_position

Vector3 Game.WaterSplashParticleSystem.m_position

◆ m_random

Random Game.WaterSplashParticleSystem.m_random = new()

◆ m_subsystemTerrain

SubsystemTerrain Game.WaterSplashParticleSystem.m_subsystemTerrain

◆ m_time

float Game.WaterSplashParticleSystem.m_time

该类的文档由以下文件生成: