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Game.SubsystemSeasons
类 Game.SubsystemSeasons 继承关系图:
Game.SubsystemSeasons 的协作图:

Public 成员函数

override void Load (ValuesDictionary valuesDictionary)
 
void Update (float dt)
 
- Public 成员函数 继承自 Game.IUpdateable

静态 Public 成员函数

static string GetTimeOfYearName (float timeOfYear)
 
static Color GetTimeOfYearColor (float timeOfYear)
 
static void TimeOfYearToSeason (float timeOfYear, out Season season, out float timeOfSeason)
 

Public 属性

SubsystemGameInfo m_subsystemGameInfo
 

静态 Public 属性

static Image m_seasonsGradient
 
static float SummerStart = 0f
 
static float AutumnStart = 0.25f
 
static float WinterStart = 0.5f
 
static float SpringStart = 0.75f
 
static float MidSummer = IntervalUtils.Midpoint(SummerStart, AutumnStart)
 
static float MidAutumn = IntervalUtils.Midpoint(AutumnStart, WinterStart)
 
static float MidWinter = IntervalUtils.Midpoint(WinterStart, SpringStart)
 
static float MidSpring = IntervalUtils.Midpoint(SpringStart, SummerStart)
 
const string fName = "SubsystemSeasons"
 

属性

Season Season [get, set]
 
float TimeOfSeason [get, set]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ GetTimeOfYearColor()

static Color Game.SubsystemSeasons.GetTimeOfYearColor ( float timeOfYear)
static
函数调用图:
这是这个函数的调用关系图:

◆ GetTimeOfYearName()

static string Game.SubsystemSeasons.GetTimeOfYearName ( float timeOfYear)
static
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemSeasons.Load ( ValuesDictionary valuesDictionary)

◆ TimeOfYearToSeason()

static void Game.SubsystemSeasons.TimeOfYearToSeason ( float timeOfYear,
out Season season,
out float timeOfSeason )
static
函数调用图:
这是这个函数的调用关系图:

◆ Update()

void Game.SubsystemSeasons.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ AutumnStart

float Game.SubsystemSeasons.AutumnStart = 0.25f
static

◆ fName

const string Game.SubsystemSeasons.fName = "SubsystemSeasons"
static

◆ m_seasonsGradient

Image Game.SubsystemSeasons.m_seasonsGradient
static

◆ m_subsystemGameInfo

SubsystemGameInfo Game.SubsystemSeasons.m_subsystemGameInfo

◆ MidAutumn

float Game.SubsystemSeasons.MidAutumn = IntervalUtils.Midpoint(AutumnStart, WinterStart)
static

◆ MidSpring

float Game.SubsystemSeasons.MidSpring = IntervalUtils.Midpoint(SpringStart, SummerStart)
static

◆ MidSummer

float Game.SubsystemSeasons.MidSummer = IntervalUtils.Midpoint(SummerStart, AutumnStart)
static

◆ MidWinter

float Game.SubsystemSeasons.MidWinter = IntervalUtils.Midpoint(WinterStart, SpringStart)
static

◆ SpringStart

float Game.SubsystemSeasons.SpringStart = 0.75f
static

◆ SummerStart

float Game.SubsystemSeasons.SummerStart = 0f
static

◆ WinterStart

float Game.SubsystemSeasons.WinterStart = 0.5f
static

属性说明

◆ Season

Season Game.SubsystemSeasons.Season
getset

◆ TimeOfSeason

float Game.SubsystemSeasons.TimeOfSeason
getset

◆ UpdateOrder

UpdateOrder Game.SubsystemSeasons.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: