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My Project v1
Project
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Public 成员函数 | |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | Update (float dt) |
Public 成员函数 继承自 Game.IUpdateable | |
静态 Public 成员函数 | |
| static string | GetTimeOfYearName (float timeOfYear) |
| static Color | GetTimeOfYearColor (float timeOfYear) |
| static void | TimeOfYearToSeason (float timeOfYear, out Season season, out float timeOfSeason) |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
静态 Public 属性 | |
| static Image | m_seasonsGradient |
| static float | SummerStart = 0f |
| static float | AutumnStart = 0.25f |
| static float | WinterStart = 0.5f |
| static float | SpringStart = 0.75f |
| static float | MidSummer = IntervalUtils.Midpoint(SummerStart, AutumnStart) |
| static float | MidAutumn = IntervalUtils.Midpoint(AutumnStart, WinterStart) |
| static float | MidWinter = IntervalUtils.Midpoint(WinterStart, SpringStart) |
| static float | MidSpring = IntervalUtils.Midpoint(SpringStart, SummerStart) |
| const string | fName = "SubsystemSeasons" |
属性 | |
| Season | Season [get, set] |
| float | TimeOfSeason [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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| override void Game.SubsystemSeasons.Load | ( | ValuesDictionary | valuesDictionary | ) |
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| void Game.SubsystemSeasons.Update | ( | float | dt | ) |
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| SubsystemGameInfo Game.SubsystemSeasons.m_subsystemGameInfo |
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实现了 Game.IUpdateable.