My Project v1
Project
载入中...
搜索中...
未找到
Game.GunSmokeParticleSystem
类 Game.GunSmokeParticleSystem 继承关系图:
Game.GunSmokeParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 GunSmokeParticleSystem (SubsystemTerrain terrain, Vector3 position, Vector3 direction)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< GunSmokeParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
float m_time
 
float m_toGenerate
 
Vector3 m_position
 
Vector3 m_direction
 
Color m_color
 
- Public 属性 继承自 Game.ParticleSystem< GunSmokeParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< GunSmokeParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ GunSmokeParticleSystem()

Game.GunSmokeParticleSystem.GunSmokeParticleSystem ( SubsystemTerrain terrain,
Vector3 position,
Vector3 direction )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.GunSmokeParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_color

Color Game.GunSmokeParticleSystem.m_color

◆ m_direction

Vector3 Game.GunSmokeParticleSystem.m_direction

◆ m_position

Vector3 Game.GunSmokeParticleSystem.m_position

◆ m_random

Random Game.GunSmokeParticleSystem.m_random = new()

◆ m_time

float Game.GunSmokeParticleSystem.m_time

◆ m_toGenerate

float Game.GunSmokeParticleSystem.m_toGenerate

该类的文档由以下文件生成: