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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| GunSmokeParticleSystem (SubsystemTerrain terrain, Vector3 position, Vector3 direction) | |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< GunSmokeParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| float | m_time |
| float | m_toGenerate |
| Vector3 | m_position |
| Vector3 | m_direction |
| Color | m_color |
Public 属性 继承自 Game.ParticleSystem< GunSmokeParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< GunSmokeParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.GunSmokeParticleSystem.GunSmokeParticleSystem | ( | SubsystemTerrain | terrain, |
| Vector3 | position, | ||
| Vector3 | direction ) |

| override bool Game.GunSmokeParticleSystem.Simulate | ( | float | dt | ) |

| Color Game.GunSmokeParticleSystem.m_color |
| Vector3 Game.GunSmokeParticleSystem.m_direction |
| Vector3 Game.GunSmokeParticleSystem.m_position |
| Random Game.GunSmokeParticleSystem.m_random = new() |
| float Game.GunSmokeParticleSystem.m_time |
| float Game.GunSmokeParticleSystem.m_toGenerate |