My Project v1
Project
载入中...
搜索中...
未找到
Game.WhalePlumeParticleSystem
类 Game.WhalePlumeParticleSystem 继承关系图:
Game.WhalePlumeParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 WhalePlumeParticleSystem (SubsystemTerrain terrain, float size, float duration)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< WhalePlumeParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
float m_time
 
float m_duration
 
float m_size
 
float m_toGenerate
 
- Public 属性 继承自 Game.ParticleSystem< WhalePlumeParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

属性

bool IsStopped [get, set]
 
Vector3 Position [get, set]
 
- 属性 继承自 Game.ParticleSystem< WhalePlumeParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ WhalePlumeParticleSystem()

Game.WhalePlumeParticleSystem.WhalePlumeParticleSystem ( SubsystemTerrain terrain,
float size,
float duration )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.WhalePlumeParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_duration

float Game.WhalePlumeParticleSystem.m_duration

◆ m_random

Random Game.WhalePlumeParticleSystem.m_random = new()

◆ m_size

float Game.WhalePlumeParticleSystem.m_size

◆ m_time

float Game.WhalePlumeParticleSystem.m_time

◆ m_toGenerate

float Game.WhalePlumeParticleSystem.m_toGenerate

属性说明

◆ IsStopped

bool Game.WhalePlumeParticleSystem.IsStopped
getset

◆ Position

Vector3 Game.WhalePlumeParticleSystem.Position
getset

该类的文档由以下文件生成: