|
My Project v1
Project
|


Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual ComponentCreature | FindTarget () |
| virtual float | ScoreTarget (ComponentCreature componentCreature) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemBodies | m_subsystemBodies |
| ComponentCreature | m_componentCreature |
| ComponentPathfinding | m_componentPathfinding |
| DynamicArray< ComponentBody > | m_componentBodies = [] |
| StateMachine | m_stateMachine = new() |
| Random | m_random = new() |
| float | m_importanceLevel |
| float | m_stareRange |
| double | m_stareEndTime |
| ComponentCreature | m_target |
属性 | |
| UpdateOrder | UpdateOrder [get] |
| override float | ImportanceLevel [get] |
属性 继承自 Game.ComponentBehavior | |
| float | ImportanceLevel [get] |
| virtual bool | IsActive [get, set] |
| virtual string | DebugInfo [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
|
virtual |


| override void Game.ComponentStareBehavior.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

|
virtual |


| void Game.ComponentStareBehavior.Update | ( | float | dt | ) |
| DynamicArray<ComponentBody> Game.ComponentStareBehavior.m_componentBodies = [] |
| ComponentCreature Game.ComponentStareBehavior.m_componentCreature |
| ComponentPathfinding Game.ComponentStareBehavior.m_componentPathfinding |
| float Game.ComponentStareBehavior.m_importanceLevel |
| Random Game.ComponentStareBehavior.m_random = new() |
| double Game.ComponentStareBehavior.m_stareEndTime |
| float Game.ComponentStareBehavior.m_stareRange |
| StateMachine Game.ComponentStareBehavior.m_stateMachine = new() |
| SubsystemBodies Game.ComponentStareBehavior.m_subsystemBodies |
| SubsystemTime Game.ComponentStareBehavior.m_subsystemTime |
| ComponentCreature Game.ComponentStareBehavior.m_target |
|
get |
|
get |
实现了 Game.IUpdateable.