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Game.FurniturePacksManager

静态 Public 成员函数

static void Initialize ()
 
static string GetFileName (string name)
 
static string GetDisplayName (string name)
 
static DateTime GetCreationDate (string name)
 
static string ImportFurniturePack (string name, Stream stream)
 
static void ExportFurniturePack (string name, Stream stream)
 
static string CreateFurniturePack (string name, ICollection< FurnitureDesign > designs)
 
static void DeleteFurniturePack (string name)
 
static void UpdateFurniturePacksList ()
 
static List< FurnitureDesignLoadFurniturePack (SubsystemTerrain subsystemTerrain, string name)
 
static void ValidateFurniturePack (Stream stream)
 
static List< FurnitureDesignLoadFurniturePack (SubsystemTerrain subsystemTerrain, Stream stream)
 

静态 Public 属性

static List< string > m_furniturePackNames
 

属性

static ReadOnlyList< string > FurniturePackNames [get]
 
static string FurniturePacksDirectoryName [get]
 

事件

static Action< string > FurniturePackDeleted
 

静态 Private 成员函数

static FurniturePacksManager ()
 

构造及析构函数说明

◆ FurniturePacksManager()

static Game.FurniturePacksManager.FurniturePacksManager ( )
staticprivate

成员函数说明

◆ CreateFurniturePack()

static string Game.FurniturePacksManager.CreateFurniturePack ( string name,
ICollection< FurnitureDesign > designs )
static
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◆ DeleteFurniturePack()

static void Game.FurniturePacksManager.DeleteFurniturePack ( string name)
static
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◆ ExportFurniturePack()

static void Game.FurniturePacksManager.ExportFurniturePack ( string name,
Stream stream )
static
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◆ GetCreationDate()

static DateTime Game.FurniturePacksManager.GetCreationDate ( string name)
static
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◆ GetDisplayName()

static string Game.FurniturePacksManager.GetDisplayName ( string name)
static
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◆ GetFileName()

static string Game.FurniturePacksManager.GetFileName ( string name)
static
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◆ ImportFurniturePack()

static string Game.FurniturePacksManager.ImportFurniturePack ( string name,
Stream stream )
static
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◆ Initialize()

static void Game.FurniturePacksManager.Initialize ( )
static
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◆ LoadFurniturePack() [1/2]

static List< FurnitureDesign > Game.FurniturePacksManager.LoadFurniturePack ( SubsystemTerrain subsystemTerrain,
Stream stream )
static
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◆ LoadFurniturePack() [2/2]

static List< FurnitureDesign > Game.FurniturePacksManager.LoadFurniturePack ( SubsystemTerrain subsystemTerrain,
string name )
static
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◆ UpdateFurniturePacksList()

static void Game.FurniturePacksManager.UpdateFurniturePacksList ( )
static
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◆ ValidateFurniturePack()

static void Game.FurniturePacksManager.ValidateFurniturePack ( Stream stream)
static
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类成员变量说明

◆ m_furniturePackNames

List<string> Game.FurniturePacksManager.m_furniturePackNames
static

属性说明

◆ FurniturePackNames

ReadOnlyList<string> Game.FurniturePacksManager.FurniturePackNames
staticget

◆ FurniturePacksDirectoryName

string Game.FurniturePacksManager.FurniturePacksDirectoryName
staticget

事件说明

◆ FurniturePackDeleted

Action<string> Game.FurniturePacksManager.FurniturePackDeleted
static

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