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My Project v1
Project
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Public 成员函数 | |
| void | MakeNoise (Vector3 position, float loudness, float range) |
| void | MakeNoise (ComponentBody sourceBody, float loudness, float range) |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | MakeNoisepublic (ComponentBody sourceBody, Vector3 position, float loudness, float range) |
Public 属性 | |
| SubsystemBodies | m_subsystemBodies |
| DynamicArray< ComponentBody > | m_componentBodies = [] |
| override void Game.SubsystemNoise.Load | ( | ValuesDictionary | valuesDictionary | ) |
| void Game.SubsystemNoise.MakeNoise | ( | ComponentBody | sourceBody, |
| float | loudness, | ||
| float | range ) |

| void Game.SubsystemNoise.MakeNoise | ( | Vector3 | position, |
| float | loudness, | ||
| float | range ) |


| void Game.SubsystemNoise.MakeNoisepublic | ( | ComponentBody | sourceBody, |
| Vector3 | position, | ||
| float | loudness, | ||
| float | range ) |


| DynamicArray<ComponentBody> Game.SubsystemNoise.m_componentBodies = [] |
| SubsystemBodies Game.SubsystemNoise.m_subsystemBodies |