My Project v1
Project
载入中...
搜索中...
未找到
Game.ComponentFrame
类 Game.ComponentFrame 继承关系图:
Game.ComponentFrame 的协作图:

Public 成员函数

override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
 

Public 属性

Vector3 m_position
 
Quaternion m_rotation
 
bool m_cachedMatrixValid
 
Matrix m_cachedMatrix
 

属性

Vector3 Position [get, set]
 
Quaternion Rotation [get, set]
 
Matrix Matrix [get]
 
virtual Action< ComponentFramePositionChanged [get, set]
 
virtual Action< ComponentFrameRotationChanged [get, set]
 

成员函数说明

◆ Load()

override void Game.ComponentFrame.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ Save()

override void Game.ComponentFrame.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )

类成员变量说明

◆ m_cachedMatrix

Matrix Game.ComponentFrame.m_cachedMatrix

◆ m_cachedMatrixValid

bool Game.ComponentFrame.m_cachedMatrixValid

◆ m_position

Vector3 Game.ComponentFrame.m_position

◆ m_rotation

Quaternion Game.ComponentFrame.m_rotation

属性说明

◆ Matrix

Matrix Game.ComponentFrame.Matrix
get

◆ Position

Vector3 Game.ComponentFrame.Position
getset

◆ PositionChanged

virtual Action<ComponentFrame> Game.ComponentFrame.PositionChanged
getset

◆ Rotation

Quaternion Game.ComponentFrame.Rotation
getset

◆ RotationChanged

virtual Action<ComponentFrame> Game.ComponentFrame.RotationChanged
getset

该类的文档由以下文件生成: