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My Project v1
Project
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Public 成员函数 | |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 属性 | |
| Vector3 | m_position |
| Quaternion | m_rotation |
| bool | m_cachedMatrixValid |
| Matrix | m_cachedMatrix |
属性 | |
| Vector3 | Position [get, set] |
| Quaternion | Rotation [get, set] |
| Matrix | Matrix [get] |
| virtual Action< ComponentFrame > | PositionChanged [get, set] |
| virtual Action< ComponentFrame > | RotationChanged [get, set] |
| override void Game.ComponentFrame.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| override void Game.ComponentFrame.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| Matrix Game.ComponentFrame.m_cachedMatrix |
| bool Game.ComponentFrame.m_cachedMatrixValid |
| Vector3 Game.ComponentFrame.m_position |
| Quaternion Game.ComponentFrame.m_rotation |
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get |
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getset |
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getset |
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getset |
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getset |