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Game.Widget
类 Game.Widget 继承关系图:
Game.Widget 的协作图:

class  DrawContext
 
class  DrawItem
 绘制任务,有多种类型,绘制任务会按照 Layer 进行排序。 更多...
 

Public 成员函数

 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
virtual void MeasureOverride (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void ArrangeOverride ()
 
virtual void UpdateCeases ()
 
virtual void Update ()
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
virtual void Dispose ()
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

静态 Public 成员函数

static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 

Public 属性

Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

属性

WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

构造及析构函数说明

◆ Widget()

Game.Widget.Widget ( )
这是这个函数的调用关系图:

成员函数说明

◆ Arrange()

void Game.Widget.Arrange ( Vector2 position,
Vector2 parentActualSize )
函数调用图:
这是这个函数的调用关系图:

◆ ArrangeOverride()

◆ ChangeParent()

virtual void Game.Widget.ChangeParent ( ContainerWidget parentWidget)
virtual

Game.ViewWidget 重载.

函数调用图:
这是这个函数的调用关系图:

◆ Dispose()

virtual void Game.Widget.Dispose ( )
virtual

Game.ContainerWidget , 以及 Game.ViewWidget 重载.

这是这个函数的调用关系图:

◆ Draw()

◆ DrawWidgetsHierarchy()

static void Game.Widget.DrawWidgetsHierarchy ( Widget rootWidget)
static
函数调用图:
这是这个函数的调用关系图:

◆ FindTypeFromXmlName()

static Type Game.Widget.FindTypeFromXmlName ( string name,
string namespaceName )
static
这是这个函数的调用关系图:

◆ HitTest()

virtual bool Game.Widget.HitTest ( Vector2 point)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ HitTestGlobal() [1/2]

Widget Game.Widget.HitTestGlobal ( Vector2 point,
Func< Widget, bool > predicate = null )
函数调用图:
这是这个函数的调用关系图:

◆ HitTestGlobal() [2/2]

static Widget Game.Widget.HitTestGlobal ( Widget widget,
Vector2 point,
Func< Widget, bool > predicate )
static
函数调用图:

◆ IsChildWidgetOf()

bool Game.Widget.IsChildWidgetOf ( ContainerWidget containerWidget)
函数调用图:
这是这个函数的调用关系图:

◆ IsNodeIncludedOnCurrentPlatform()

static bool Game.Widget.IsNodeIncludedOnCurrentPlatform ( XElement node)
static
这是这个函数的调用关系图:

◆ LayoutWidgetsHierarchy()

static void Game.Widget.LayoutWidgetsHierarchy ( Widget rootWidget,
Vector2 availableSize )
static
函数调用图:
这是这个函数的调用关系图:

◆ LoadChildren()

void Game.Widget.LoadChildren ( object eventsTarget,
XElement node )
函数调用图:
这是这个函数的调用关系图:

◆ LoadContents()

void Game.Widget.LoadContents ( object eventsTarget,
XElement node )
函数调用图:

◆ LoadProperties()

void Game.Widget.LoadProperties ( object eventsTarget,
XElement node )
函数调用图:
这是这个函数的调用关系图:

◆ LoadWidget()

static Widget Game.Widget.LoadWidget ( object eventsTarget,
XElement node,
ContainerWidget parentWidget )
static
函数调用图:
这是这个函数的调用关系图:

◆ Measure()

void Game.Widget.Measure ( Vector2 parentAvailableSize)
函数调用图:
这是这个函数的调用关系图:

◆ MeasureOverride()

◆ Overdraw()

virtual void Game.Widget.Overdraw ( DrawContext dc)
virtual

Game.GamesWidget , 以及 Game.TextBoxWidget 重载.

这是这个函数的调用关系图:

◆ ScreenToWidget()

Vector2 Game.Widget.ScreenToWidget ( Vector2 p)
这是这个函数的调用关系图:

◆ TestOverlap()

static bool Game.Widget.TestOverlap ( Widget w1,
Widget w2 )
static
这是这个函数的调用关系图:

◆ TransformBoundsToGlobal()

BoundingRectangle Game.Widget.TransformBoundsToGlobal ( Vector2 size)
这是这个函数的调用关系图:

◆ TransformBoundsToParent()

BoundingRectangle Game.Widget.TransformBoundsToParent ( Vector2 size)
这是这个函数的调用关系图:

◆ Update()

virtual void Game.Widget.Update ( )
virtual

Game.BestiaryDescriptionScreen, Game.BestiaryScreen, Game.BowWidget, Game.BuildFurnitureDialog, Game.BulletinDialog, Game.BusyDialog, Game.CancellableBusyDialog, Game.CheckboxWidget, Game.ChestWidget, Game.ClickableWidget, Game.ClickTextWidget, Game.ClothingWidget, Game.CommunityContentScreen, Game.ContentScreen, Game.CraftingTableWidget, Game.CreativeInventoryPanel, Game.CreativeInventoryWidget, Game.CrossbowWidget, Game.DispenserWidget, Game.DownloadContentFromLinkDialog, Game.DragHostWidget, Game.EditAdjustableDelayGateDialog, Game.EditColorDialog, Game.EditMemoryBankDialog, Game.EditMemoryBankDialogAPI, Game.EditPaletteDialog, Game.EditPistonDialog, Game.EditSignDialog, Game.EditTruthTableDialog, Game.EditVoltageLevelDialog, Game.ExternalContentLinkDialog, Game.ExternalContentScreen, Game.FireWidget, Game.FurnaceWidget, Game.FurnitureDesignWidget, Game.FurnitureInventoryPanel, Game.GameLoadingScreen, Game.GameMenuDialog, Game.GamepadHelpDialog, Game.GameScreen, Game.HelpScreen, Game.HelpTopicScreen, Game.InventorySlotWidget, Game.KeyboardHelpDialog, Game.KeyboardMappingScreen, Game.LegacyTextBoxWidget, Game.LevelFactorDialog, Game.LinkWidget, Game.ListPanelWidget, Game.ListSelectionDialog, Game.LoadingScreen, Game.LoginDialog, Game.MainMenuScreen, Game.MessageDialog, Game.MessageWidget, Game.ModifyWorldScreen, Game.MoreCommunityLinkDialog, Game.MotdWidget, Game.MoveRoseWidget, Game.MusketWidget, Game.NagScreen, Game.NewWorldScreen, Game.OriginalCommunityContentScreen, Game.PlayerModelWidget, Game.PlayerScreen.InputDeviceWidget, Game.PlayerScreen, Game.PlayersScreen, Game.PlayerWidget, Game.PlayScreen, Game.PublishCommunityLinkDialog, Game.RateCommunityContentDialog, Game.RecipaediaDescriptionScreen, Game.RecipaediaRecipesScreen, Game.RecipaediaScreen, Game.RemoteControlDialog, Game.ReportCommunityContentDialog, Game.RunJsDialog, Game.ScrollPanelWidget, Game.SettingsAudioScreen, Game.SettingsCompatibilityScreen, Game.SettingsControlsScreen, Game.SettingsGraphicsScreen, Game.SettingsPerformanceScreen, Game.SettingsScreen, Game.SettingsUiScreen, Game.SliderWidget, Game.StarRatingWidget, Game.TextBoxDialog, Game.TextBoxWidget, Game.TouchInputWidget, Game.TreeViewNodeContentItem, Game.TrialEndedScreen, Game.ViewGameLogDialog, Game.VitalStatsWidget, Game.WorldOptionsScreen, GameWidget, ManageContentScreen, ManageUserScreen , 以及 ModsManageContentScreen 重载.

这是这个函数的调用关系图:

◆ UpdateCeases()

virtual void Game.Widget.UpdateCeases ( )
virtual

◆ UpdateWidgetsHierarchy() [1/2]

static void Game.Widget.UpdateWidgetsHierarchy ( Widget rootWidget)
static
函数调用图:
这是这个函数的调用关系图:

◆ UpdateWidgetsHierarchy() [2/2]

static void Game.Widget.UpdateWidgetsHierarchy ( Widget widget,
ref bool isMouseCursorVisible )
static
函数调用图:

◆ WidgetToScreen()

Vector2 Game.Widget.WidgetToScreen ( Vector2 p)
这是这个函数的调用关系图:

类成员变量说明

◆ DrawWidgetBounds

bool Game.Widget.DrawWidgetBounds = false
static

◆ LayersLimit

int Game.Widget.LayersLimit = -1
static

◆ m_actualSize

Vector2 Game.Widget.m_actualSize

◆ m_colorTransform

Color Game.Widget.m_colorTransform = Color.White

◆ m_desiredSize

Vector2 Game.Widget.m_desiredSize

◆ m_drawContextsCache

Queue<DrawContext> Game.Widget.m_drawContextsCache = new()
static

◆ m_globalBounds

BoundingRectangle Game.Widget.m_globalBounds

◆ m_globalColorTransform

Color Game.Widget.m_globalColorTransform

◆ m_globalScale

float? Game.Widget.m_globalScale

◆ m_globalTransform

Matrix Game.Widget.m_globalTransform = Matrix.Identity

◆ m_invertedGlobalTransform

Matrix? Game.Widget.m_invertedGlobalTransform

◆ m_isEnabled

bool Game.Widget.m_isEnabled

◆ m_isLayoutTransformIdentity

bool Game.Widget.m_isLayoutTransformIdentity = true

◆ m_isRenderTransformIdentity

bool Game.Widget.m_isRenderTransformIdentity = true

◆ m_isVisible

bool Game.Widget.m_isVisible

◆ m_layoutTransform

Matrix Game.Widget.m_layoutTransform = Matrix.Identity

◆ m_parentDesiredSize

Vector2 Game.Widget.m_parentDesiredSize

◆ m_parentOffset

Vector2 Game.Widget.m_parentOffset

◆ m_renderTransform

Matrix Game.Widget.m_renderTransform = Matrix.Identity

◆ m_widgetsHierarchyInput

WidgetInput Game.Widget.m_widgetsHierarchyInput

◆ MeasureOverride1

Action<Vector2> Game.Widget.MeasureOverride1

◆ Update1

Action Game.Widget.Update1

属性说明

◆ ActualSize

Vector2 Game.Widget.ActualSize
get

◆ ClampToBounds

bool Game.Widget.ClampToBounds
getset

◆ ColorTransform

Color Game.Widget.ColorTransform
getset

◆ DesiredSize

Vector2 Game.Widget.DesiredSize
getset

◆ GlobalBounds

BoundingRectangle Game.Widget.GlobalBounds
get

◆ GlobalColorTransform

Color Game.Widget.GlobalColorTransform
get

◆ GlobalScale

float Game.Widget.GlobalScale
get

◆ GlobalTransform

Matrix Game.Widget.GlobalTransform
get

◆ HorizontalAlignment

virtual WidgetAlignment Game.Widget.HorizontalAlignment
getset

◆ Input

WidgetInput Game.Widget.Input
get

◆ InvertedGlobalTransform

Matrix Game.Widget.InvertedGlobalTransform
get

◆ IsDrawEnabled

bool Game.Widget.IsDrawEnabled = true
getset

◆ IsDrawRequired

bool Game.Widget.IsDrawRequired
getset

◆ IsEnabled

virtual bool Game.Widget.IsEnabled
getset

◆ IsEnabledGlobal

bool Game.Widget.IsEnabledGlobal
get

◆ IsHitTestVisible

virtual bool Game.Widget.IsHitTestVisible
getset

◆ IsOverdrawRequired

bool Game.Widget.IsOverdrawRequired
getset

◆ IsUpdateEnabled

bool Game.Widget.IsUpdateEnabled = true
getset

◆ IsVisible

virtual bool Game.Widget.IsVisible
getset

◆ IsVisibleGlobal

bool Game.Widget.IsVisibleGlobal
get

◆ LayoutTransform

Matrix Game.Widget.LayoutTransform
getset

◆ Margin

virtual Vector2 Game.Widget.Margin
getset

◆ Name

virtual string Game.Widget.Name
getset

◆ ParentDesiredSize

Vector2 Game.Widget.ParentDesiredSize
get

◆ ParentWidget

ContainerWidget Game.Widget.ParentWidget
getset

◆ RenderTransform

Matrix Game.Widget.RenderTransform
getset

◆ RootWidget

Widget Game.Widget.RootWidget
get

◆ Style

XElement Game.Widget.Style
set

◆ Tag

object Game.Widget.Tag
getset

◆ VerticalAlignment

virtual WidgetAlignment Game.Widget.VerticalAlignment
getset

◆ WidgetsHierarchyInput

WidgetInput Game.Widget.WidgetsHierarchyInput
getset

该类的文档由以下文件生成: