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My Project v1
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Public 成员函数 | |
| TerrainSerializer22 (Terrain terrain, string directoryName) | |
| bool | LoadChunk (TerrainChunk chunk) |
| void | SaveChunk (TerrainChunk chunk) |
| void | Dispose () |
静态 Public 成员函数 | |
| static void | ReadChunkHeader (Stream stream) |
| static void | WriteChunkHeader (Stream stream, int cx, int cz) |
| static void | ReadTOCEntry (Stream stream, out int cx, out int cz, out int index) |
| static void | WriteTOCEntry (Stream stream, int cx, int cz, int index) |
| static int | ReadInt (Stream stream) |
| static void | WriteInt (Stream stream, int value) |
Public 属性 | |
| Terrain | m_terrain |
| byte[] | m_buffer = new byte[262144] |
| Dictionary< Point2, long > | m_chunkOffsets = [] |
| Stream | m_stream |
静态 Public 属性 | |
| const int | MaxChunks = 65536 |
| const int | TocEntryBytesCount = 12 |
| const int | TocBytesCount = 786444 |
| const int | ChunkSizeX = 16 |
| const int | ChunkSizeY = 256 |
| const int | ChunkSizeZ = 16 |
| const int | ChunkBitsX = 4 |
| const int | ChunkBitsZ = 4 |
| const int | ChunkBytesCount = 263184 |
| const string | ChunksFileName = "Chunks32h.dat" |
属性 | |
| IEnumerable< Point2 > | Chunks [get] |
Private 成员函数 | |
| unsafe bool | LoadChunkBlocks (TerrainChunk chunk) |
| unsafe void | SaveChunkBlocks (TerrainChunk chunk) |
| Game.TerrainSerializer22.TerrainSerializer22 | ( | Terrain | terrain, |
| string | directoryName ) |

| void Game.TerrainSerializer22.Dispose | ( | ) |
| bool Game.TerrainSerializer22.LoadChunk | ( | TerrainChunk | chunk | ) |


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| void Game.TerrainSerializer22.SaveChunk | ( | TerrainChunk | chunk | ) |

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| byte [] Game.TerrainSerializer22.m_buffer = new byte[262144] |
| Dictionary<Point2, long> Game.TerrainSerializer22.m_chunkOffsets = [] |
| Stream Game.TerrainSerializer22.m_stream |
| Terrain Game.TerrainSerializer22.m_terrain |
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