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My Project v1
Project
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Public 成员函数 | |
| virtual void | ShowAimingSights (Vector3 position, Vector3 direction) |
| void | Update (float dt) |
| void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 成员函数 继承自 Game.IDrawable | |
Public 属性 | |
| ComponentPlayer | m_componentPlayer |
| readonly PrimitivesRenderer2D | m_primitivesRenderer2D = new() |
| readonly PrimitivesRenderer3D | m_primitivesRenderer3D = new() |
| Vector3 | m_sightsPosition |
| Vector3 | m_sightsDirection |
静态 Public 属性 | |
| static int[] | m_drawOrders |
属性 | |
| bool | IsSightsVisible [get, set] |
| UpdateOrder | UpdateOrder [get] |
| int[] | DrawOrders [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
属性 继承自 Game.IDrawable | |
| void Game.ComponentAimingSights.Draw | ( | Camera | camera, |
| int | drawOrder ) |
| override void Game.ComponentAimingSights.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
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virtual |

| void Game.ComponentAimingSights.Update | ( | float | dt | ) |
实现了 Game.IUpdateable.
| ComponentPlayer Game.ComponentAimingSights.m_componentPlayer |
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static |
| readonly PrimitivesRenderer2D Game.ComponentAimingSights.m_primitivesRenderer2D = new() |
| readonly PrimitivesRenderer3D Game.ComponentAimingSights.m_primitivesRenderer3D = new() |
| Vector3 Game.ComponentAimingSights.m_sightsDirection |
| Vector3 Game.ComponentAimingSights.m_sightsPosition |
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get |
实现了 Game.IDrawable.
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getset |
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get |
实现了 Game.IUpdateable.