|
My Project v1
Project
|


Public 成员函数 | |
| override void | Initialize (Project project, ValuesDictionary valuesDictionary) |
| virtual void | CallAllocate () |
| override void | Save (ValuesDictionary valuesDictionary) |
Public 属性 | |
| Dictionary< string, int > | DynamicBlockNameToIndex = new Dictionary<string, int>() |
| ValuesDictionary | m_savedValuesDictionary |
|
virtual |
| override void Game.SubsystemBlocksManager.Initialize | ( | Project | project, |
| ValuesDictionary | valuesDictionary ) |

| override void Game.SubsystemBlocksManager.Save | ( | ValuesDictionary | valuesDictionary | ) |
| Dictionary<string, int> Game.SubsystemBlocksManager.DynamicBlockNameToIndex = new Dictionary<string, int>() |
| ValuesDictionary Game.SubsystemBlocksManager.m_savedValuesDictionary |