|
My Project v1
Project
|


Public 成员函数 | |
| virtual void | DealWithPlayerInteract (int priorityUse, int priorityPlace, int priorityInteract, PlayerInput playerInput, TerrainRaycastResult? terrainRaycastResult, MovingBlocksRaycastResult? movingBlocksRaycastResult, out bool flag) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 成员函数 继承自 Game.ComponentCreature | |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
| SubsystemTime | m_subsystemTime |
| SubsystemAudio | m_subsystemAudio |
| SubsystemPickables | m_subsystemPickables |
| SubsystemTerrain | m_subsystemTerrain |
| bool | m_aimHintIssued |
| double | m_lastActionTime |
| bool | m_speedOrderBlocked |
| Ray3? | m_aim |
| bool | m_isAimBlocked |
| bool | m_isDigBlocked |
| bool | m_doAimBlockLook = true |
| bool | m_allowAddLookOrder = true |
| double? | m_aimStartTime |
| DragHostWidget | m_dragHostWidget |
Public 属性 继承自 Game.ComponentCreature | |
| SubsystemPlayerStats | m_subsystemPlayerStats |
| string[] | m_killVerbs |
静态 Public 属性 | |
| static string | fName = "ComponentPlayer" |
|
virtual |


| override void Game.ComponentPlayer.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| override void Game.ComponentPlayer.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| void Game.ComponentPlayer.Update | ( | float | dt | ) |
|
static |
| Ray3? Game.ComponentPlayer.m_aim |
| bool Game.ComponentPlayer.m_aimHintIssued |
| double? Game.ComponentPlayer.m_aimStartTime |
| bool Game.ComponentPlayer.m_allowAddLookOrder = true |
| bool Game.ComponentPlayer.m_doAimBlockLook = true |
| DragHostWidget Game.ComponentPlayer.m_dragHostWidget |
| bool Game.ComponentPlayer.m_isAimBlocked |
| bool Game.ComponentPlayer.m_isDigBlocked |
| double Game.ComponentPlayer.m_lastActionTime |
| bool Game.ComponentPlayer.m_speedOrderBlocked |
| SubsystemAudio Game.ComponentPlayer.m_subsystemAudio |
| SubsystemGameInfo Game.ComponentPlayer.m_subsystemGameInfo |
| SubsystemPickables Game.ComponentPlayer.m_subsystemPickables |
| SubsystemTerrain Game.ComponentPlayer.m_subsystemTerrain |
| SubsystemTime Game.ComponentPlayer.m_subsystemTime |
|
get |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
get |
|
get |
|
get |
|
getset |
|
get |
实现了 Game.IUpdateable.
|
get |