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My Project v1
Project
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Public 成员函数 | |
| virtual void | GatherPickable (WorldItem worldItem) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 属性 | |
| SubsystemMovingBlocks | m_subsystemMovingBlocks |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemAudio | m_subsystemAudio |
| IInventory | m_inventoryToGatherPickable |
| int | m_blockValue |
属性 | |
| MovingBlock | MovingBlock [get, set] |
| virtual int | BlockValue [get, set] |
| virtual Vector3 | Position [get] |
| Point3 | Coordinates [get, set] |
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virtual |


| override void Game.ComponentBlockEntity.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| override void Game.ComponentBlockEntity.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |

| int Game.ComponentBlockEntity.m_blockValue |
| IInventory Game.ComponentBlockEntity.m_inventoryToGatherPickable |
| SubsystemAudio Game.ComponentBlockEntity.m_subsystemAudio |
| SubsystemMovingBlocks Game.ComponentBlockEntity.m_subsystemMovingBlocks |
| SubsystemTerrain Game.ComponentBlockEntity.m_subsystemTerrain |
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getset |
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getset |
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getset |
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get |