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Game.ComponentBlockEntity
类 Game.ComponentBlockEntity 继承关系图:
Game.ComponentBlockEntity 的协作图:

Public 成员函数

virtual void GatherPickable (WorldItem worldItem)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
 

Public 属性

SubsystemMovingBlocks m_subsystemMovingBlocks
 
SubsystemTerrain m_subsystemTerrain
 
SubsystemAudio m_subsystemAudio
 
IInventory m_inventoryToGatherPickable
 
int m_blockValue
 

属性

MovingBlock MovingBlock [get, set]
 
virtual int BlockValue [get, set]
 
virtual Vector3 Position [get]
 
Point3 Coordinates [get, set]
 

成员函数说明

◆ GatherPickable()

virtual void Game.ComponentBlockEntity.GatherPickable ( WorldItem worldItem)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentBlockEntity.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ Save()

override void Game.ComponentBlockEntity.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )
函数调用图:

类成员变量说明

◆ m_blockValue

int Game.ComponentBlockEntity.m_blockValue

◆ m_inventoryToGatherPickable

IInventory Game.ComponentBlockEntity.m_inventoryToGatherPickable

◆ m_subsystemAudio

SubsystemAudio Game.ComponentBlockEntity.m_subsystemAudio

◆ m_subsystemMovingBlocks

SubsystemMovingBlocks Game.ComponentBlockEntity.m_subsystemMovingBlocks

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentBlockEntity.m_subsystemTerrain

属性说明

◆ BlockValue

virtual int Game.ComponentBlockEntity.BlockValue
getset

◆ Coordinates

Point3 Game.ComponentBlockEntity.Coordinates
getset

◆ MovingBlock

MovingBlock Game.ComponentBlockEntity.MovingBlock
getset

◆ Position

virtual Vector3 Game.ComponentBlockEntity.Position
get

该类的文档由以下文件生成: