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Game.ComponentIntroShip
类 Game.ComponentIntroShip 继承关系图:
Game.ComponentIntroShip 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTime m_subsystemTime
 
SubsystemGameWidgets m_subsystemViews
 
SubsystemGameInfo m_subsystemGameInfo
 
SubsystemSky m_subsystemSky
 
ComponentFrame m_componentFrame
 
ComponentModel m_componentModel
 
double m_creationTime
 

属性

float Heading [get, set]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.ComponentIntroShip.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ Save()

override void Game.ComponentIntroShip.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )

◆ Update()

void Game.ComponentIntroShip.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentFrame

ComponentFrame Game.ComponentIntroShip.m_componentFrame

◆ m_componentModel

ComponentModel Game.ComponentIntroShip.m_componentModel

◆ m_creationTime

double Game.ComponentIntroShip.m_creationTime

◆ m_subsystemGameInfo

SubsystemGameInfo Game.ComponentIntroShip.m_subsystemGameInfo

◆ m_subsystemSky

SubsystemSky Game.ComponentIntroShip.m_subsystemSky

◆ m_subsystemTime

SubsystemTime Game.ComponentIntroShip.m_subsystemTime

◆ m_subsystemViews

SubsystemGameWidgets Game.ComponentIntroShip.m_subsystemViews

属性说明

◆ Heading

float Game.ComponentIntroShip.Heading
getset

◆ UpdateOrder

UpdateOrder Game.ComponentIntroShip.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: