|
My Project v1
Project
|


Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 成员函数 继承自 Game.IUpdateable | |
属性 | |
| float | Heading [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.ComponentIntroShip.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| override void Game.ComponentIntroShip.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| void Game.ComponentIntroShip.Update | ( | float | dt | ) |
| ComponentFrame Game.ComponentIntroShip.m_componentFrame |
| ComponentModel Game.ComponentIntroShip.m_componentModel |
| double Game.ComponentIntroShip.m_creationTime |
| SubsystemGameInfo Game.ComponentIntroShip.m_subsystemGameInfo |
| SubsystemSky Game.ComponentIntroShip.m_subsystemSky |
| SubsystemTime Game.ComponentIntroShip.m_subsystemTime |
| SubsystemGameWidgets Game.ComponentIntroShip.m_subsystemViews |
|
getset |
|
get |
实现了 Game.IUpdateable.