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My Project v1
Project
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Public 成员函数 | |
| IEnumerable< ActiveExternalContentInfo > | GetActiveExternalContent () |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Save (ValuesDictionary valuesDictionary) |
| void | Update (float dt) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| double? | m_lastTotalElapsedGameTime |
| SubsystemTime | m_subsystemTime |
| SubsystemTimeOfDay | m_subsystemTimeOfDay |
属性 | |
| WorldSettings | WorldSettings [get, set] |
| string | DirectoryName [get, set] |
| double | TotalElapsedGameTime [get, set] |
| float | TotalElapsedGameTimeDelta [get, set] |
| int | WorldSeed [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| IEnumerable< ActiveExternalContentInfo > Game.SubsystemGameInfo.GetActiveExternalContent | ( | ) |


| override void Game.SubsystemGameInfo.Load | ( | ValuesDictionary | valuesDictionary | ) |

| override void Game.SubsystemGameInfo.Save | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.SubsystemGameInfo.Update | ( | float | dt | ) |
| double? Game.SubsystemGameInfo.m_lastTotalElapsedGameTime |
| SubsystemTime Game.SubsystemGameInfo.m_subsystemTime |
| SubsystemTimeOfDay Game.SubsystemGameInfo.m_subsystemTimeOfDay |
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实现了 Game.IUpdateable.
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