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Game.FurnitureInventoryPanel
类 Game.FurnitureInventoryPanel 继承关系图:
Game.FurnitureInventoryPanel 的协作图:

Public 成员函数

 FurnitureInventoryPanel (CreativeInventoryWidget creativeInventoryWidget)
 
override void Update ()
 
override void UpdateCeases ()
 
void Invalidate ()
 
void Populate ()
 
void AssignInventorySlots ()
 
void NewFurnitureSet ()
 
void DeleteFurnitureSet ()
 
void RenameFurnitureSet ()
 
void MoveFurnitureSet (int move)
 
void ImportFurnitureSet (SubsystemTerrain subsystemTerrain)
 
void ExportFurnitureSet ()
 
- Public 成员函数 继承自 Game.CanvasWidget
Vector2? GetWidgetPosition (Widget widget)
 
void SetWidgetPosition (Widget widget, Vector2? position)
 
override void WidgetRemoved (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

CreativeInventoryWidget m_creativeInventoryWidget
 
ComponentPlayer m_componentPlayer
 
ListPanelWidget m_furnitureSetList
 
GridPanelWidget m_inventoryGrid
 
ButtonWidget m_addButton
 
ButtonWidget m_moreButton
 
int m_pagesCount
 
int m_assignedPage
 
bool m_ignoreSelectionChanged
 
bool m_populateNeeded
 
- Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2 > m_positions = []
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static string fName = "FurnitureInventoryPanel"
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

属性

SubsystemTerrain SubsystemTerrain [get, set]
 
SubsystemFurnitureBlockBehavior SubsystemFurnitureBlockBehavior [get, set]
 
ComponentFurnitureInventory ComponentFurnitureInventory [get, set]
 
- 属性 继承自 Game.CanvasWidget
Vector2 Size = new Vector2(-1f) [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
 
- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 

构造及析构函数说明

◆ FurnitureInventoryPanel()

Game.FurnitureInventoryPanel.FurnitureInventoryPanel ( CreativeInventoryWidget creativeInventoryWidget)
函数调用图:

成员函数说明

◆ AssignInventorySlots()

void Game.FurnitureInventoryPanel.AssignInventorySlots ( )
函数调用图:
这是这个函数的调用关系图:

◆ DeleteFurnitureSet()

void Game.FurnitureInventoryPanel.DeleteFurnitureSet ( )
函数调用图:

◆ ExportFurnitureSet()

void Game.FurnitureInventoryPanel.ExportFurnitureSet ( )
函数调用图:
这是这个函数的调用关系图:

◆ ImportFurnitureSet()

void Game.FurnitureInventoryPanel.ImportFurnitureSet ( SubsystemTerrain subsystemTerrain)
函数调用图:

◆ Invalidate()

void Game.FurnitureInventoryPanel.Invalidate ( )
这是这个函数的调用关系图:

◆ MoveFurnitureSet()

void Game.FurnitureInventoryPanel.MoveFurnitureSet ( int move)
函数调用图:
这是这个函数的调用关系图:

◆ NewFurnitureSet()

void Game.FurnitureInventoryPanel.NewFurnitureSet ( )
函数调用图:
这是这个函数的调用关系图:

◆ Populate()

void Game.FurnitureInventoryPanel.Populate ( )
函数调用图:
这是这个函数的调用关系图:

◆ RenameFurnitureSet()

void Game.FurnitureInventoryPanel.RenameFurnitureSet ( )
函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.FurnitureInventoryPanel.Update ( )
virtual

重载 Game.Widget .

函数调用图:

◆ UpdateCeases()

override void Game.FurnitureInventoryPanel.UpdateCeases ( )
virtual

重载 Game.ContainerWidget .

函数调用图:

类成员变量说明

◆ fName

string Game.FurnitureInventoryPanel.fName = "FurnitureInventoryPanel"
static

◆ m_addButton

ButtonWidget Game.FurnitureInventoryPanel.m_addButton

◆ m_assignedPage

int Game.FurnitureInventoryPanel.m_assignedPage

◆ m_componentPlayer

ComponentPlayer Game.FurnitureInventoryPanel.m_componentPlayer

◆ m_creativeInventoryWidget

CreativeInventoryWidget Game.FurnitureInventoryPanel.m_creativeInventoryWidget

◆ m_furnitureSetList

ListPanelWidget Game.FurnitureInventoryPanel.m_furnitureSetList

◆ m_ignoreSelectionChanged

bool Game.FurnitureInventoryPanel.m_ignoreSelectionChanged

◆ m_inventoryGrid

GridPanelWidget Game.FurnitureInventoryPanel.m_inventoryGrid

◆ m_moreButton

ButtonWidget Game.FurnitureInventoryPanel.m_moreButton

◆ m_pagesCount

int Game.FurnitureInventoryPanel.m_pagesCount

◆ m_populateNeeded

bool Game.FurnitureInventoryPanel.m_populateNeeded

属性说明

◆ ComponentFurnitureInventory

ComponentFurnitureInventory Game.FurnitureInventoryPanel.ComponentFurnitureInventory
getset

◆ SubsystemFurnitureBlockBehavior

SubsystemFurnitureBlockBehavior Game.FurnitureInventoryPanel.SubsystemFurnitureBlockBehavior
getset

◆ SubsystemTerrain

SubsystemTerrain Game.FurnitureInventoryPanel.SubsystemTerrain
getset

该类的文档由以下文件生成: