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Game.SubsystemNames
类 Game.SubsystemNames 继承关系图:
Game.SubsystemNames 的协作图:

Public 成员函数

Component FindComponentByName (string name, Type componentType, string componentName)
 
FindComponentByName< T > (string name, string componentName)
 
Entity FindEntityByName (string name)
 
override void OnEntityAdded (Entity entity)
 
override void OnEntityRemoved (Entity entity)
 

静态 Public 成员函数

static string GetEntityName (Entity entity)
 

Public 属性

Dictionary< string, ComponentNamem_componentsByName = []
 

成员函数说明

◆ FindComponentByName()

Component Game.SubsystemNames.FindComponentByName ( string name,
Type componentType,
string componentName )
函数调用图:

◆ FindComponentByName< T >()

T Game.SubsystemNames.FindComponentByName< T > ( string name,
string componentName )
类型限制
T :Component 
函数调用图:

◆ FindEntityByName()

Entity Game.SubsystemNames.FindEntityByName ( string name)
这是这个函数的调用关系图:

◆ GetEntityName()

static string Game.SubsystemNames.GetEntityName ( Entity entity)
static

◆ OnEntityAdded()

override void Game.SubsystemNames.OnEntityAdded ( Entity entity)

◆ OnEntityRemoved()

override void Game.SubsystemNames.OnEntityRemoved ( Entity entity)

类成员变量说明

◆ m_componentsByName

Dictionary<string, ComponentName> Game.SubsystemNames.m_componentsByName = []

该类的文档由以下文件生成: