|
My Project v1
Project
|


Public 成员函数 | |
| Component | FindComponentByName (string name, Type componentType, string componentName) |
| T | FindComponentByName< T > (string name, string componentName) |
| Entity | FindEntityByName (string name) |
| override void | OnEntityAdded (Entity entity) |
| override void | OnEntityRemoved (Entity entity) |
静态 Public 成员函数 | |
| static string | GetEntityName (Entity entity) |
Public 属性 | |
| Dictionary< string, ComponentName > | m_componentsByName = [] |
| Component Game.SubsystemNames.FindComponentByName | ( | string | name, |
| Type | componentType, | ||
| string | componentName ) |

| T Game.SubsystemNames.FindComponentByName< T > | ( | string | name, |
| string | componentName ) |
| T | : | Component |

| Entity Game.SubsystemNames.FindEntityByName | ( | string | name | ) |

|
static |
| override void Game.SubsystemNames.OnEntityAdded | ( | Entity | entity | ) |
| override void Game.SubsystemNames.OnEntityRemoved | ( | Entity | entity | ) |
| Dictionary<string, ComponentName> Game.SubsystemNames.m_componentsByName = [] |