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Game.SubsystemSaplingBlockBehavior
类 Game.SubsystemSaplingBlockBehavior 继承关系图:
Game.SubsystemSaplingBlockBehavior 的协作图:

class  SaplingData
 

Public 成员函数

override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
override void Load (ValuesDictionary valuesDictionary)
 
override void Save (ValuesDictionary valuesDictionary)
 
void Update (float dt)
 
SaplingData LoadSaplingData (string data)
 
string SaveSaplingData (SaplingData saplingData)
 
void MatureSapling (SaplingData saplingData)
 
bool GrowTree (int x, int y, int z, TreeType treeType)
 
void AddSapling (SaplingData saplingData)
 
void RemoveSapling (Point3 point)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnChunkDiscarding (TerrainChunk chunk)
 
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemGameInfo m_subsystemGameInfo
 
SubsystemTimeOfDay m_subsystemTimeOfDay
 
Dictionary< Point3, SaplingDatam_saplings = []
 
Dictionary< Point3, SaplingData >.ValueCollection.Enumerator m_enumerator
 
Random m_random = new()
 
StringBuilder m_stringBuilder = new()
 

属性

override int[] HandledBlocks [get]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ AddSapling()

void Game.SubsystemSaplingBlockBehavior.AddSapling ( SaplingData saplingData)
这是这个函数的调用关系图:

◆ GrowTree()

bool Game.SubsystemSaplingBlockBehavior.GrowTree ( int x,
int y,
int z,
TreeType treeType )
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemSaplingBlockBehavior.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ LoadSaplingData()

SaplingData Game.SubsystemSaplingBlockBehavior.LoadSaplingData ( string data)
这是这个函数的调用关系图:

◆ MatureSapling()

void Game.SubsystemSaplingBlockBehavior.MatureSapling ( SaplingData saplingData)
函数调用图:
这是这个函数的调用关系图:

◆ OnBlockAdded()

override void Game.SubsystemSaplingBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemSaplingBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemSaplingBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ RemoveSapling()

void Game.SubsystemSaplingBlockBehavior.RemoveSapling ( Point3 point)
这是这个函数的调用关系图:

◆ Save()

override void Game.SubsystemSaplingBlockBehavior.Save ( ValuesDictionary valuesDictionary)
函数调用图:

◆ SaveSaplingData()

string Game.SubsystemSaplingBlockBehavior.SaveSaplingData ( SaplingData saplingData)
这是这个函数的调用关系图:

◆ Update()

void Game.SubsystemSaplingBlockBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_enumerator

Dictionary<Point3, SaplingData>.ValueCollection.Enumerator Game.SubsystemSaplingBlockBehavior.m_enumerator

◆ m_random

Random Game.SubsystemSaplingBlockBehavior.m_random = new()

◆ m_saplings

Dictionary<Point3, SaplingData> Game.SubsystemSaplingBlockBehavior.m_saplings = []

◆ m_stringBuilder

StringBuilder Game.SubsystemSaplingBlockBehavior.m_stringBuilder = new()

◆ m_subsystemGameInfo

SubsystemGameInfo Game.SubsystemSaplingBlockBehavior.m_subsystemGameInfo

◆ m_subsystemTimeOfDay

SubsystemTimeOfDay Game.SubsystemSaplingBlockBehavior.m_subsystemTimeOfDay

属性说明

◆ HandledBlocks

override int [] Game.SubsystemSaplingBlockBehavior.HandledBlocks
get

◆ UpdateOrder

UpdateOrder Game.SubsystemSaplingBlockBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: