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Game.ComponentFurnitureInventory
类 Game.ComponentFurnitureInventory 继承关系图:
Game.ComponentFurnitureInventory 的协作图:

Public 成员函数

virtual void FillSlots ()
 
virtual void ClearSlots ()
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
 
virtual int GetSlotValue (int slotIndex)
 
virtual int GetSlotCount (int slotIndex)
 
virtual int GetSlotCapacity (int slotIndex, int value)
 
virtual int GetSlotProcessCapacity (int slotIndex, int value)
 
virtual void AddSlotItems (int slotIndex, int value, int count)
 
virtual void ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
virtual int RemoveSlotItems (int slotIndex, int count)
 
virtual void DropAllItems (Vector3 position)
 
- Public 成员函数 继承自 Game.IInventory

Public 属性

SubsystemFurnitureBlockBehavior m_subsystemFurnitureBlockBehavior
 
List< int > m_slots = []
 

静态 Public 属性

const int m_largeNumber = 0x1fffffff
 

属性

int PageIndex [get, set]
 
FurnitureSet FurnitureSet [get, set]
 
Project IInventory. Project [get]
 
int ActiveSlotIndex [get, set]
 
int SlotsCount [get]
 
int VisibleSlotsCount [get, set]
 
- 属性 继承自 Game.IInventory

成员函数说明

◆ AddSlotItems()

virtual void Game.ComponentFurnitureInventory.AddSlotItems ( int slotIndex,
int value,
int count )
virtual

实现了 Game.IInventory.

◆ ClearSlots()

virtual void Game.ComponentFurnitureInventory.ClearSlots ( )
virtual
这是这个函数的调用关系图:

◆ DropAllItems()

virtual void Game.ComponentFurnitureInventory.DropAllItems ( Vector3 position)
virtual

实现了 Game.IInventory.

◆ FillSlots()

virtual void Game.ComponentFurnitureInventory.FillSlots ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ GetSlotCapacity()

virtual int Game.ComponentFurnitureInventory.GetSlotCapacity ( int slotIndex,
int value )
virtual

实现了 Game.IInventory.

◆ GetSlotCount()

virtual int Game.ComponentFurnitureInventory.GetSlotCount ( int slotIndex)
virtual

实现了 Game.IInventory.

这是这个函数的调用关系图:

◆ GetSlotProcessCapacity()

virtual int Game.ComponentFurnitureInventory.GetSlotProcessCapacity ( int slotIndex,
int value )
virtual

实现了 Game.IInventory.

函数调用图:

◆ GetSlotValue()

virtual int Game.ComponentFurnitureInventory.GetSlotValue ( int slotIndex)
virtual

实现了 Game.IInventory.

这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentFurnitureInventory.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ ProcessSlotItems()

virtual void Game.ComponentFurnitureInventory.ProcessSlotItems ( int slotIndex,
int value,
int count,
int processCount,
out int processedValue,
out int processedCount )
virtual

实现了 Game.IInventory.

函数调用图:

◆ RemoveSlotItems()

virtual int Game.ComponentFurnitureInventory.RemoveSlotItems ( int slotIndex,
int count )
virtual

实现了 Game.IInventory.

◆ Save()

override void Game.ComponentFurnitureInventory.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )

类成员变量说明

◆ m_largeNumber

const int Game.ComponentFurnitureInventory.m_largeNumber = 0x1fffffff
static

◆ m_slots

List<int> Game.ComponentFurnitureInventory.m_slots = []

◆ m_subsystemFurnitureBlockBehavior

SubsystemFurnitureBlockBehavior Game.ComponentFurnitureInventory.m_subsystemFurnitureBlockBehavior

属性说明

◆ ActiveSlotIndex

int Game.ComponentFurnitureInventory.ActiveSlotIndex
getset

实现了 Game.IInventory.

◆ FurnitureSet

FurnitureSet Game.ComponentFurnitureInventory.FurnitureSet
getset

◆ PageIndex

int Game.ComponentFurnitureInventory.PageIndex
getset

◆ Project

Project IInventory. Game.ComponentFurnitureInventory.Project
getprivate

实现了 Game.IInventory.

◆ SlotsCount

int Game.ComponentFurnitureInventory.SlotsCount
get

实现了 Game.IInventory.

◆ VisibleSlotsCount

int Game.ComponentFurnitureInventory.VisibleSlotsCount
getset

实现了 Game.IInventory.


该类的文档由以下文件生成: