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My Project v1
Project
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Public 成员函数 | |
| RealTimeClockElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override float | GetOutputVoltage (int face) |
| override bool | Simulate () |
| int | GetClockValue () |
Public 成员函数 继承自 Game.RotateableElectricElement | |
| RotateableElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
Public 成员函数 继承自 Game.MountedElectricElement | |
| MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
Public 成员函数 继承自 Game.ElectricElement | |
| ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) | |
| ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
Public 属性 | |
| SubsystemTimeOfDay | m_subsystemTimeOfDay |
| int | m_lastClockValue = -1 |
静态 Public 属性 | |
| const int | m_periodsPerDay = 4096 |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 Game.ElectricElement | |
| static bool | IsSignalHigh (float voltage) |
属性 继承自 Game.RotateableElectricElement | |
| int | Rotation [get, set] |
属性 继承自 Game.ElectricElement | |
| SubsystemElectricity | SubsystemElectricity [get, set] |
| ReadOnlyList< CellFace > | CellFaces [get, set] |
| List< ElectricConnection > | Connections [get, set] |
| Game.RealTimeClockElectricElement.RealTimeClockElectricElement | ( | SubsystemElectricity | subsystemElectricity, |
| CellFace | cellFace ) |
| int Game.RealTimeClockElectricElement.GetClockValue | ( | ) |

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virtual |
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virtual |
| int Game.RealTimeClockElectricElement.m_lastClockValue = -1 |
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static |
| SubsystemTimeOfDay Game.RealTimeClockElectricElement.m_subsystemTimeOfDay |