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Game.ComponentLayEggBehavior
类 Game.ComponentLayEggBehavior 继承关系图:
Game.ComponentLayEggBehavior 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTime m_subsystemTime
 
SubsystemTerrain m_subsystemTerrain
 
SubsystemPickables m_subsystemPickables
 
SubsystemAudio m_subsystemAudio
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
EggBlock.EggType m_eggType
 
float m_layFrequency
 
StateMachine m_stateMachine = new()
 
float m_importanceLevel
 
float m_dt
 
float m_layTime
 
Random m_random = new()
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.ComponentLayEggBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ Update()

void Game.ComponentLayEggBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentCreature

ComponentCreature Game.ComponentLayEggBehavior.m_componentCreature

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentLayEggBehavior.m_componentPathfinding

◆ m_dt

float Game.ComponentLayEggBehavior.m_dt

◆ m_eggType

EggBlock.EggType Game.ComponentLayEggBehavior.m_eggType

◆ m_importanceLevel

float Game.ComponentLayEggBehavior.m_importanceLevel

◆ m_layFrequency

float Game.ComponentLayEggBehavior.m_layFrequency

◆ m_layTime

float Game.ComponentLayEggBehavior.m_layTime

◆ m_random

Random Game.ComponentLayEggBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentLayEggBehavior.m_stateMachine = new()

◆ m_subsystemAudio

SubsystemAudio Game.ComponentLayEggBehavior.m_subsystemAudio

◆ m_subsystemPickables

SubsystemPickables Game.ComponentLayEggBehavior.m_subsystemPickables

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentLayEggBehavior.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.ComponentLayEggBehavior.m_subsystemTime

属性说明

◆ ImportanceLevel

override float Game.ComponentLayEggBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentLayEggBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: