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Game.ComponentFishModel
类 Game.ComponentFishModel 继承关系图:
Game.ComponentFishModel 的协作图:

Public 成员函数

override void Update (float dt)
 
override void AnimateCreature ()
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void SetModel (Model model)
 
override Vector3 CalculateEyePosition ()
 
- Public 成员函数 继承自 Game.ComponentCreatureModel
override void Animate ()
 
void AnimateCreature ()
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void OnEntityAdded ()
 
virtual Quaternion CalculateEyeRotation ()
 
- Public 成员函数 继承自 Game.ComponentModel
virtual ? Matrix GetBoneTransform (int boneIndex)
 
virtual void SetBoneTransform (int boneIndex, Matrix? transformation)
 
virtual void CalculateAbsoluteBonesTransforms (Camera camera)
 
virtual void CalculateIsVisible (Camera camera)
 
virtual void DrawExtras (Camera camera)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual void ProcessBoneHierarchy (ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

ModelBone m_bodyBone
 
ModelBone m_tail1Bone
 
ModelBone m_tail2Bone
 
ModelBone m_jawBone
 
float m_swimAnimationSpeed
 
bool m_hasVerticalTail
 
float m_bitingPhase
 
float m_tailWagPhase
 
Vector2 m_tailTurn
 
float m_digInDepth
 
float m_digInTailPhase
 
- Public 属性 继承自 Game.ComponentCreatureModel
SubsystemTime m_subsystemTime
 
SubsystemGameInfo m_subsystemGameInfo
 
ComponentCreature m_componentCreature
 
Vector3m_eyePosition
 
Quaternion? m_eyeRotation
 
float m_injuryColorFactor
 
Vector3 m_randomLookPoint
 
Random m_random = new()
 
- Public 属性 继承自 Game.ComponentModel
SubsystemSky m_subsystemSky
 
bool IsSet
 
bool Animated = false
 
ComponentFrame m_componentFrame
 
Model m_model
 
Matrix?[] m_boneTransforms
 
float m_boundingSphereRadius
 

属性

float? BendOrder [get, set]
 
float DigInOrder [get, set]
 
- 属性 继承自 Game.ComponentCreatureModel
float Bob [get, set]
 
float MovementAnimationPhase [get, set]
 
float DeathPhase [get, set]
 
Vector3 DeathCauseOffset [get, set]
 
Vector3LookAtOrder [get, set]
 
bool LookRandomOrder [get, set]
 
float HeadShakeOrder [get, set]
 
bool AttackOrder [get, set]
 
bool FeedOrder [get, set]
 
bool RowLeftOrder [get, set]
 
bool RowRightOrder [get, set]
 
float AimHandAngleOrder [get, set]
 
Vector3 InHandItemOffsetOrder [get, set]
 
Vector3 InHandItemRotationOrder [get, set]
 
bool IsAttackHitMoment [get, set]
 
Vector3 EyePosition [get]
 
Quaternion EyeRotation [get]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.ComponentModel
Vector3 ModelOffset [get, set]
 模型偏移
 
float Transparent [get, set]
 模型透明度
 
float ModelScale [get, set]
 模型大小缩放
 
string TextureRoute [get, set]
 纹理路径
 
string ModelRoute [get, set]
 模型路径
 
float? Opacity [get, set]
 
Vector3DiffuseColor [get, set]
 
Vector4? EmissionColor [get, set]
 
Model Model [get, set]
 
Texture2D TextureOverride [get, set]
 
virtual Func< bool > OnAnimate [get, set]
 
bool CastsShadow [get, set]
 
int PrepareOrder [get, set]
 
virtual ModelRenderingMode RenderingMode [get, set]
 
int[] MeshDrawOrders [get, set]
 
bool IsVisibleForCamera [get, set]
 
Matrix[] AbsoluteBoneTransformsForCamera [get, set]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ AnimateCreature()

override void Game.ComponentFishModel.AnimateCreature ( )
函数调用图:

◆ CalculateEyePosition()

override Vector3 Game.ComponentFishModel.CalculateEyePosition ( )
virtual

◆ Load()

override void Game.ComponentFishModel.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ SetModel()

override void Game.ComponentFishModel.SetModel ( Model model)
virtual

◆ Update()

override void Game.ComponentFishModel.Update ( float dt)
virtual

类成员变量说明

◆ m_bitingPhase

float Game.ComponentFishModel.m_bitingPhase

◆ m_bodyBone

ModelBone Game.ComponentFishModel.m_bodyBone

◆ m_digInDepth

float Game.ComponentFishModel.m_digInDepth

◆ m_digInTailPhase

float Game.ComponentFishModel.m_digInTailPhase

◆ m_hasVerticalTail

bool Game.ComponentFishModel.m_hasVerticalTail

◆ m_jawBone

ModelBone Game.ComponentFishModel.m_jawBone

◆ m_swimAnimationSpeed

float Game.ComponentFishModel.m_swimAnimationSpeed

◆ m_tail1Bone

ModelBone Game.ComponentFishModel.m_tail1Bone

◆ m_tail2Bone

ModelBone Game.ComponentFishModel.m_tail2Bone

◆ m_tailTurn

Vector2 Game.ComponentFishModel.m_tailTurn

◆ m_tailWagPhase

float Game.ComponentFishModel.m_tailWagPhase

属性说明

◆ BendOrder

float? Game.ComponentFishModel.BendOrder
getset

◆ DigInOrder

float Game.ComponentFishModel.DigInOrder
getset

该类的文档由以下文件生成: