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My Project v1
Project
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类 | |
| class | CavePoint |
| class | Grid2d |
| class | Grid3d |
静态 Public 成员函数 | |
| static float | Squish (float v, float zero, float one) |
| static void | CreateBrushes () |
静态 Public 属性 | |
| static List< TerrainBrush > | m_coalBrushes |
| static List< TerrainBrush > | m_ironBrushes |
| static List< TerrainBrush > | m_copperBrushes |
| static List< TerrainBrush > | m_saltpeterBrushes |
| static List< TerrainBrush > | m_sulphurBrushes |
| static List< TerrainBrush > | m_diamondBrushes |
| static List< TerrainBrush > | m_germaniumBrushes |
| static List< TerrainBrush > | m_dirtPocketBrushes |
| static List< TerrainBrush > | m_gravelPocketBrushes |
| static List< TerrainBrush > | m_limestonePocketBrushes |
| static List< TerrainBrush > | m_sandPocketBrushes |
| static List< TerrainBrush > | m_basaltPocketBrushes |
| static List< TerrainBrush > | m_granitePocketBrushes |
| static List< TerrainBrush > | m_clayPocketBrushes |
| static List< TerrainBrush > | m_waterPocketBrushes |
| static List< TerrainBrush > | m_magmaPocketBrushes |
| static List< List< TerrainBrush > > | m_caveBrushesByType |
| static float | TGMountainsDetailFreq |
| static int | TGMountainsDetailOctaves |
| static float | TGMountainsDetailPersistence |
| static float | TGSurfaceMultiplier |
属性 | |
| int | OceanLevel [get] |
属性 继承自 Game.ITerrainContentsGenerator | |
静态 Private 成员函数 | |
| static | TerrainContentsGenerator23 () |
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| Game.TerrainContentsGenerator23.TerrainContentsGenerator23 | ( | SubsystemTerrain | subsystemTerrain | ) |

| float Game.TerrainContentsGenerator23.CalculateHeight | ( | float | x, |
| float | z ) |
| int Game.TerrainContentsGenerator23.CalculateHumidity | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGenerator23.CalculateMountainRangeFactor | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGenerator23.CalculateOceanShoreDistance | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGenerator23.CalculateOceanShoreX | ( | float | z | ) |


| float Game.TerrainContentsGenerator23.CalculateOceanShoreZ | ( | float | x | ) |


| int Game.TerrainContentsGenerator23.CalculateTemperature | ( | float | x, |
| float | z ) |
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| Vector3 Game.TerrainContentsGenerator23.FindCoarseSpawnPosition | ( | ) |
| void Game.TerrainContentsGenerator23.GenerateBedrockAndAir | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateBottomSuckers | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateCacti | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateCairns | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateCaves | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateChunkContentsPass1 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator23.GenerateChunkContentsPass2 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator23.GenerateChunkContentsPass3 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator23.GenerateChunkContentsPass4 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator23.GenerateGrassAndPlants | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateGraves | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateIvy | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateKelp | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateLogs | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateMinerals | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GeneratePockets | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GeneratePumpkins | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateSeagrass | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateSnowAndIce | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateSurface | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateSurfaceParameters | ( | TerrainChunk | chunk, |
| int | x1, | ||
| int | z1, | ||
| int | x2, | ||
| int | z2 ) |


| void Game.TerrainContentsGenerator23.GenerateTerrain | ( | TerrainChunk | chunk, |
| int | x1, | ||
| int | z1, | ||
| int | x2, | ||
| int | z2 ) |


| void Game.TerrainContentsGenerator23.GenerateTraps | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.GenerateTrees | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator23.PropagateFluidsDownwards | ( | TerrainChunk | chunk | ) |


| float Game.TerrainContentsGenerator23.ScoreSpawnPosition | ( | int | x, |
| int | z ) |


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| void Game.TerrainContentsGenerator23.UpdateFluidIsTop | ( | TerrainChunk | chunk | ) |


| List<ChunkGenerationStep> Game.TerrainContentsGenerator23.ChunkGenerationStep1 = new List<ChunkGenerationStep>() |
| List<ChunkGenerationStep> Game.TerrainContentsGenerator23.ChunkGenerationStep2 = new List<ChunkGenerationStep>() |
| List<ChunkGenerationStep> Game.TerrainContentsGenerator23.ChunkGenerationStep3 = new List<ChunkGenerationStep>() |
| List<ChunkGenerationStep> Game.TerrainContentsGenerator23.ChunkGenerationStep4 = new List<ChunkGenerationStep>() |
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| Vector2 Game.TerrainContentsGenerator23.m_humidityOffset |
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| Vector2? Game.TerrainContentsGenerator23.m_islandSize |
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| Vector2 Game.TerrainContentsGenerator23.m_mountainsOffset |
| Vector2 Game.TerrainContentsGenerator23.m_oceanCorner |
| Vector2 Game.TerrainContentsGenerator23.m_riversOffset |
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| int Game.TerrainContentsGenerator23.m_seed |
| SubsystemBottomSuckerBlockBehavior Game.TerrainContentsGenerator23.m_subsystemBottomSuckerBlockBehavior |
| SubsystemTerrain Game.TerrainContentsGenerator23.m_subsystemTerrain |
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| Vector2 Game.TerrainContentsGenerator23.m_temperatureOffset |
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| WorldSettings Game.TerrainContentsGenerator23.m_worldSettings |
| int Game.TerrainContentsGenerator23.MaxBedrockHeight = 4 |
| float Game.TerrainContentsGenerator23.TGBiomeScaling |
| bool Game.TerrainContentsGenerator23.TGCavesAndPockets |
| float Game.TerrainContentsGenerator23.TGDensityBias |
| bool Game.TerrainContentsGenerator23.TGExtras |
| float Game.TerrainContentsGenerator23.TGHeightBias |
| float Game.TerrainContentsGenerator23.TGHillsFrequency |
| int Game.TerrainContentsGenerator23.TGHillsOctaves |
| float Game.TerrainContentsGenerator23.TGHillsPercentage |
| float Game.TerrainContentsGenerator23.TGHillsPersistence |
| float Game.TerrainContentsGenerator23.TGHillsStrength |
| float Game.TerrainContentsGenerator23.TGIslandsFrequency |
| float Game.TerrainContentsGenerator23.TGMinTurbulence |
| float Game.TerrainContentsGenerator23.TGMountainRangeFreq |
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| float Game.TerrainContentsGenerator23.TGMountainsPercentage |
| float Game.TerrainContentsGenerator23.TGMountainsStrength |
| float Game.TerrainContentsGenerator23.TGOceanSlope |
| float Game.TerrainContentsGenerator23.TGOceanSlopeVariation |
| float Game.TerrainContentsGenerator23.TGRiversStrength |
| float Game.TerrainContentsGenerator23.TGShoreFluctuations |
| float Game.TerrainContentsGenerator23.TGShoreFluctuationsScaling |
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| float Game.TerrainContentsGenerator23.TGTurbulenceFreq |
| int Game.TerrainContentsGenerator23.TGTurbulenceOctaves |
| float Game.TerrainContentsGenerator23.TGTurbulencePersistence |
| float Game.TerrainContentsGenerator23.TGTurbulenceStrength |
| float Game.TerrainContentsGenerator23.TGTurbulenceZero |
| bool Game.TerrainContentsGenerator23.TGWater |
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