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My Project v1
Project
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Public 成员函数 | |
| virtual void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual ? Vector3 | FindDestination () |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemTime | m_subsystemTime |
| ComponentCreature | m_componentCreature |
| ComponentPathfinding | m_componentPathfinding |
| ComponentMiner | m_componentMiner |
| ComponentFishModel | m_componentFishModel |
| ComponentSwimAwayBehavior | m_componentSwimAwayBehavior |
| StateMachine | m_stateMachine = new() |
| Random | m_random = new() |
| float | m_importanceLevel |
| double | m_sinkTime |
| double | m_digInTime |
| double | m_digOutTime = double.NegativeInfinity |
| float | m_maxDigInDepth |
| int | m_digInBlockIndex |
| ComponentBody | m_collidedWithBody |
属性 | |
| UpdateOrder | UpdateOrder [get] |
| override float | ImportanceLevel [get] |
属性 继承自 Game.ComponentBehavior | |
| float | ImportanceLevel [get] |
| virtual bool | IsActive [get, set] |
| virtual string | DebugInfo [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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virtual |

| override void Game.ComponentDigInMudBehavior.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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virtual |
| ComponentBody Game.ComponentDigInMudBehavior.m_collidedWithBody |
| ComponentCreature Game.ComponentDigInMudBehavior.m_componentCreature |
| ComponentFishModel Game.ComponentDigInMudBehavior.m_componentFishModel |
| ComponentMiner Game.ComponentDigInMudBehavior.m_componentMiner |
| ComponentPathfinding Game.ComponentDigInMudBehavior.m_componentPathfinding |
| ComponentSwimAwayBehavior Game.ComponentDigInMudBehavior.m_componentSwimAwayBehavior |
| int Game.ComponentDigInMudBehavior.m_digInBlockIndex |
| double Game.ComponentDigInMudBehavior.m_digInTime |
| double Game.ComponentDigInMudBehavior.m_digOutTime = double.NegativeInfinity |
| float Game.ComponentDigInMudBehavior.m_importanceLevel |
| float Game.ComponentDigInMudBehavior.m_maxDigInDepth |
| Random Game.ComponentDigInMudBehavior.m_random = new() |
| double Game.ComponentDigInMudBehavior.m_sinkTime |
| StateMachine Game.ComponentDigInMudBehavior.m_stateMachine = new() |
| SubsystemTerrain Game.ComponentDigInMudBehavior.m_subsystemTerrain |
| SubsystemTime Game.ComponentDigInMudBehavior.m_subsystemTime |
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get |
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get |
实现了 Game.IUpdateable.