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My Project v1
Project
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Public 成员函数 | |
| virtual void | StartFlu () |
| virtual void | Sneeze () |
| virtual void | Cough () |
| virtual void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | FluEffect () |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemTime | m_subsystemTime |
| SubsystemAudio | m_subsystemAudio |
| SubsystemParticles | m_subsystemParticles |
| ComponentPlayer | m_componentPlayer |
| Random | m_random = new() |
| float | m_fluOnset |
| float | m_fluDuration |
| float | m_coughDuration |
| float | m_sneezeDuration |
| float | m_blackoutDuration |
| float | m_blackoutFactor |
| double | m_lastEffectTime = -1000.0 |
| double | m_lastCoughTime = -1000.0 |
| double | m_lastMessageTime = -1000.0 |
静态 Public 属性 | |
| static string | fName = "ComponentFlu" |
属性 | |
| bool | HasFlu [get] |
| bool | IsCoughing [get] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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virtual |

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virtual |


| override void Game.ComponentFlu.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| override void Game.ComponentFlu.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
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virtual |


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virtual |


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virtual |
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static |
| float Game.ComponentFlu.m_blackoutDuration |
| float Game.ComponentFlu.m_blackoutFactor |
| ComponentPlayer Game.ComponentFlu.m_componentPlayer |
| float Game.ComponentFlu.m_coughDuration |
| float Game.ComponentFlu.m_fluDuration |
| float Game.ComponentFlu.m_fluOnset |
| double Game.ComponentFlu.m_lastCoughTime = -1000.0 |
| double Game.ComponentFlu.m_lastEffectTime = -1000.0 |
| double Game.ComponentFlu.m_lastMessageTime = -1000.0 |
| Random Game.ComponentFlu.m_random = new() |
| float Game.ComponentFlu.m_sneezeDuration |
| SubsystemAudio Game.ComponentFlu.m_subsystemAudio |
| SubsystemGameInfo Game.ComponentFlu.m_subsystemGameInfo |
| SubsystemParticles Game.ComponentFlu.m_subsystemParticles |
| SubsystemTerrain Game.ComponentFlu.m_subsystemTerrain |
| SubsystemTime Game.ComponentFlu.m_subsystemTime |
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get |
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get |
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get |
实现了 Game.IUpdateable.