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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| PukeParticleSystem (SubsystemTerrain terrain) | |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< PukeParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| SubsystemTerrain | m_subsystemTerrain |
| float | m_duration |
| float | m_toGenerate |
Public 属性 继承自 Game.ParticleSystem< PukeParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
属性 | |
| Vector3 | Position [get, set] |
| Vector3 | Direction [get, set] |
| bool | IsStopped [get, set] |
属性 继承自 Game.ParticleSystem< PukeParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.PukeParticleSystem.PukeParticleSystem | ( | SubsystemTerrain | terrain | ) |

| override bool Game.PukeParticleSystem.Simulate | ( | float | dt | ) |

| float Game.PukeParticleSystem.m_duration |
| Random Game.PukeParticleSystem.m_random = new() |
| SubsystemTerrain Game.PukeParticleSystem.m_subsystemTerrain |
| float Game.PukeParticleSystem.m_toGenerate |
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