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My Project v1
Project
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Public 成员函数 | |
| void | Injure (float amount, ComponentCreature attacker, bool ignoreInvulnerability) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemAudio | m_subsystemAudio |
| ComponentMount | m_componentMount |
| ComponentBody | m_componentBody |
| ComponentDamage | m_componentDamage |
| float | m_turnSpeed |
属性 | |
| float | MoveOrder [get, set] |
| float | TurnOrder [get, set] |
| float | Health [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| void Game.ComponentBoat.Injure | ( | float | amount, |
| ComponentCreature | attacker, | ||
| bool | ignoreInvulnerability ) |
| override void Game.ComponentBoat.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| void Game.ComponentBoat.Update | ( | float | dt | ) |
| ComponentBody Game.ComponentBoat.m_componentBody |
| ComponentDamage Game.ComponentBoat.m_componentDamage |
| ComponentMount Game.ComponentBoat.m_componentMount |
| SubsystemAudio Game.ComponentBoat.m_subsystemAudio |
| SubsystemTime Game.ComponentBoat.m_subsystemTime |
| float Game.ComponentBoat.m_turnSpeed |
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getset |
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getset |
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getset |
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get |
实现了 Game.IUpdateable.